Example #1
0
    public override void OnInspectorGUI()
    {
        aux = (DestructiveObj)target;

        GUILayout.BeginHorizontal();
        if (Application.isPlaying)
        {
            if (GUILayout.Button("Explode"))
            {
                aux.Explode();
            }
        }
        else
        {
            if (GUILayout.Button("Explode"))
            {
                Explode(aux);
            }
            if (GUILayout.Button("Restore"))
            {
                Restore(aux);
            }
        }
        GUILayout.EndHorizontal();

        base.OnInspectorGUI();
    }
Example #2
0
 public void Restore(DestructiveObj aux)
 {
     for (int i = 0; i < aux.activate.Length; i++)
     {
         aux.activate[i].SetActive(false);
     }
     for (int i = 0; i < aux.deactivate.Length; i++)
     {
         aux.deactivate[i].SetActive(true);
     }
 }