public Magic(string id, double range, DestructiveForce force) : base(id, range, force) { this.id = "Magic"; this.Range = 40; force = DestructiveForce.Extralarge; }
public TemplarSword(string id, double range, DestructiveForce force) : base(id, range, force) { this.id = "Templar Sword"; this.Range = 5; force = DestructiveForce.Large; }
public Grenade(string id, double range, DestructiveForce force) : base(id, range, force) { this.id = "Grenade"; this.Range = 20; force = DestructiveForce.Middle; }
public MachineGun(string id, double range, DestructiveForce force) : base(id, range, force) { this.id = "Machine Gun"; this.Range = 40; force = DestructiveForce.Middle; }
public GrenadeLauncher(string id, double range, DestructiveForce force) : base(id, range, force) { this.id = "Grenade Launcher"; this.Range = 50; force = DestructiveForce.Large; }
public Weapon(string id, double range, DestructiveForce force) : base(id) { this.Range = range; }