private void Awake() { source = this.gameObject.GetComponent <AudioSource>(); tC = GetComponentInChildren <Destruction_TunerChanger>(); rVolume = GetComponentInChildren <Destruction_RadioVolume>(); muted = GetComponentInChildren <Destruction_RadioMute>(); }
private void Awake() { cD = this.gameObject.GetComponent <CircularDrive>(); rV = GetComponentInParent <Destruction_RadioVolume>(); radioVolume = GetComponentInParent <AudioSource>(); }