internal ActivityGraphNode(ActivityGraphNodeActivityEntry[] activities, ActivityGraphNodeFeaturingState[] featuringStates, uint nodeId, DestinyDefinitionDisplayProperties overrideDisplay, DestinyPosition position, ActivityGraphNodeState[] states, uint uiActivityTypeOverrideHash, uint uiStyleHash) { Activities = activities.AsReadOnlyOrEmpty(); FeaturingStates = featuringStates.AsReadOnlyOrEmpty(); NodeId = nodeId; OverrideDisplay = overrideDisplay; Position = position; States = states.AsReadOnlyOrEmpty(); UIActivityTypeOverrideHash = uiActivityTypeOverrideHash; UIStyleHash = uiStyleHash; }
internal ActivityGraphArtElementEntry(DestinyPosition position) { Position = position; }