public static DestinyItemArrangement Load(BinaryReader reader) { var arrangement = new DestinyItemArrangement(); // read bobs int bobCount = reader.ReadInt32(); arrangement.Bobs = Enumerable.Range(0, bobCount) .Select(i => DestinyItemBob.Load(reader)).ToList(); // read arrangement ID arrangement.Id = reader.ReadString(); // read textures int plateSetCount = reader.ReadInt32(); if (plateSetCount > 0) { arrangement.DiffuseTexture = reader.ReadBytes(reader.ReadInt32()); arrangement.NormalTexture = reader.ReadBytes(reader.ReadInt32()); arrangement.GearstackTexture = reader.ReadBytes(reader.ReadInt32()); } return(arrangement); }
public static DestinyItem Load(BinaryReader reader) { int arrangementCount = reader.ReadInt32(); return(new DestinyItem { Arrangements = Enumerable.Range(0, arrangementCount) .Select(i => DestinyItemArrangement.Load(reader)).ToList() }); }