Example #1
0
 /// <summary>
 /// 调整手牌位置
 /// </summary>
 /// <param name="type"></param>
 public static void AdjustCardSpritsPosition(CharacterType type)
 {
     if (type == CharacterType.Desk)
     {
         DeskCardsCache instance = DeskCardsCache.Instance;
         CardSprite[]   cs       = GameObject.Find(type.ToString()).GetComponentsInChildren <CardSprite>();
         for (int i = 0; i < cs.Length; i++)
         {
             for (int j = 0; j < cs.Length; j++)
             {
                 if (cs[j].Poker == instance[i])
                 {
                     cs[j].GoToPosition(GameObject.Find(type.ToString()), i);
                 }
             }
         }
     }
     else
     {
         HandCards    hc = GameObject.Find(type.ToString()).GetComponent <HandCards>();
         CardSprite[] cs = GameObject.Find(type.ToString()).GetComponentsInChildren <CardSprite>();
         for (int i = 0; i < hc.CardsCount; i++)
         {
             for (int j = 0; j < cs.Length; j++)
             {
                 if (cs[j].Poker == hc[i])
                 {
                     cs[j].GoToPosition(GameObject.Find(type.ToString()), i);
                 }
             }
         }
     }
 }
Example #2
0
    /// <summary>
    /// 精灵化角色手牌
    /// </summary>
    /// <param name="type"></param>
    /// <param name="isSelected"></param>
    void MakeHandCardsSprite(CharacterType type, bool isSelected)
    {
        if (type == CharacterType.Desk)
        {
            DeskCardsCache instance = DeskCardsCache.Instance;
            for (int i = 0; i < instance.CardsCount; i++)
            {
                MakeSprite(type, instance[i], isSelected, i);
            }
        }
        else
        {
            GameObject parentObj = GameObject.Find(type.ToString());
            HandCards  cards     = parentObj.GetComponent <HandCards>();
            //排序
            cards.Sort();
            //精灵化
            for (int i = 0; i < cards.CardsCount; i++)
            {
                if (!cards[i].isSprite)
                {
                    MakeSprite(type, cards[i], isSelected, i);
                }
            }

            //显示剩余扑克
            UpdateLeftCardsCount(cards.cType, cards.CardsCount);
        }
        //调整精灵位置
        AdjustCardSpritsPosition(type);
    }