public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { choiseScreen.SetActive(true); Main.Stop(); Desicion.Play(); player.GetComponent <PlayerControl>().UnlockCursor(); isBear = true; } }
public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { choiseScreen.SetActive(true); Main.Stop(); Desicion.Play(); player.GetComponent <PlayerControl>().UnlockCursor(); isBear = true; } }