public void AfterEngineInit() { // Basics. { var deviceDesc = new Device.Descriptor { DebugDevice = true }; renderDevice = new ClearSight.RendererDX12.Device(ref deviceDesc, ClearSight.RendererDX12.Device.FeatureLevel.Level_11_0); var descCQ = new CommandQueue.Descriptor() { Type = CommandListType.Graphics }; commandQueue = renderDevice.Create(ref descCQ); var wih = new WindowInteropHelper(window); var swapChainDesc = new SwapChain.Descriptor() { AssociatedGraphicsQueue = commandQueue, MaxFramesInFlight = 3, BufferCount = 3, Width = (uint)window.Width, Height = (uint)window.Height, Format = Format.R8G8B8A8_UNorm, SampleCount = 1, SampleQuality = 0, WindowHandle = wih.Handle, Fullscreen = false }; swapChain = renderDevice.Create(ref swapChainDesc); var commandListDesc = new CommandList.Descriptor() { Type = CommandListType.Graphics, AllocationPolicy = new CommandListInFlightFrameAllocationPolicy(CommandListType.Graphics, swapChain) }; commandList = renderDevice.Create(ref commandListDesc); } // Render targets. { var descHeapDesc = new DescriptorHeap.Descriptor() { Type = DescriptorHeap.Descriptor.ResourceDescriptorType.RenderTarget, NumResourceDescriptors = swapChain.Desc.BufferCount }; descHeapRenderTargets = renderDevice.Create(ref descHeapDesc); var rtvViewDesc = new RenderTargetViewDescription() { Format = swapChain.Desc.Format, Dimension = Dimension.Texture2D, Texture = new TextureSubresourceDesc(mipSlice: 0) }; for (uint i = 0; i < swapChain.Desc.BufferCount; ++i) { renderDevice.CreateRenderTargetView(descHeapRenderTargets, i, swapChain.BackbufferResources[i], ref rtvViewDesc); } } }
public void AfterEngineInit() { // Basics. { var deviceDesc = new Device.Descriptor {DebugDevice = true}; renderDevice = new ClearSight.RendererDX12.Device(ref deviceDesc, ClearSight.RendererDX12.Device.FeatureLevel.Level_11_0); var descCQ = new CommandQueue.Descriptor() {Type = CommandListType.Graphics}; commandQueue = renderDevice.Create(ref descCQ); var wih = new WindowInteropHelper(window); var swapChainDesc = new SwapChain.Descriptor() { AssociatedGraphicsQueue = commandQueue, MaxFramesInFlight = 3, BufferCount = 3, Width = (uint) window.Width, Height = (uint) window.Height, Format = Format.R8G8B8A8_UNorm, SampleCount = 1, SampleQuality = 0, WindowHandle = wih.Handle, Fullscreen = false }; swapChain = renderDevice.Create(ref swapChainDesc); var commandListDesc = new CommandList.Descriptor() { Type = CommandListType.Graphics, AllocationPolicy = new CommandListInFlightFrameAllocationPolicy(CommandListType.Graphics, swapChain) }; commandList = renderDevice.Create(ref commandListDesc); } // Render targets. { var descHeapDesc = new DescriptorHeap.Descriptor() { Type = DescriptorHeap.Descriptor.ResourceDescriptorType.RenderTarget, NumResourceDescriptors = swapChain.Desc.BufferCount }; descHeapRenderTargets = renderDevice.Create(ref descHeapDesc); var rtvViewDesc = new RenderTargetViewDescription() { Format = swapChain.Desc.Format, Dimension = Dimension.Texture2D, Texture = new TextureSubresourceDesc(mipSlice: 0) }; for (uint i = 0; i < swapChain.Desc.BufferCount; ++i) { renderDevice.CreateRenderTargetView(descHeapRenderTargets, i, swapChain.BackbufferResources[i], ref rtvViewDesc); } } }
public abstract DescriptorHeap Create(ref DescriptorHeap.Descriptor desc, string label = "<unnamed descriptorHeap>");