// ############# Create a Constructor ############# public DescriptionTabSteps() { // Inject the driver driver = new ChromeDriver(); loginPage = new LoginPage(driver); descriptionPage = new DescriptionPage(driver); }
public void createDescription() { DescriptionPage descriptionPage = new DescriptionPage(driver); descriptionPage.clickEditIconBtn(driver); }
public IEnumerator Start() { // wait until display has initialized while (!Display.IsInitialized()) { yield return(null); } // output red hello world at 10,5 on layer 0 string menuStr = "Menu:"; Vector2 menuStart = new Vector2(0, 0); renderText( str: menuStr, x: (int)menuStart.x, y: (int)menuStart.y, fgColor: Color.red, clickable: true, hoverable: true ); renderText( str: "?", x: (int)menuStart.x + menuStr.Length, y: (int)menuStart.y, fgColor: Color.yellow, clickable: true, hoverable: true ); menus = new ButtonList[] { new ButtonList( new Button[] { new Button( text: "clear", mouseDown: delegate { Debug.Log("clear"); this.renderPage = ""; this.clearLayer = 1; } ), new Button( text: "Description", mouseDown: delegate { Debug.Log("DescriptionPage"); this.renderPage = "DescriptionPage"; this.clearLayer = 1; } ), new Button( text: "Button", mouseDown: delegate { Debug.Log("ButtonPage"); this.renderPage = "ButtonPage"; this.clearLayer = 1; } ), new Button( text: "ButtonList", mouseDown: delegate { Debug.Log("ButtonListPage"); this.renderPage = "ButtonListPage"; this.clearLayer = 1; } ), new Button( text: "Player", mouseDown: delegate { Debug.Log("PlayerPage"); this.renderPage = "PlayerPage"; this.clearLayer = 1; } ), new Button( text: "Map", mouseDown: delegate { Debug.Log("MapPage"); this.renderPage = "MapPage"; this.clearLayer = 1; } ), new Button( text: "Container", mouseDown: delegate { Debug.Log("ContainerPage"); this.renderPage = "ContainerPage"; this.clearLayer = 1; } ) }, x: 1, y: 1, layer: 0 ) }; buttonPage = new ButtonPage(x: 20, y: 1); buttonListPage = new ButtonListPage(x: 20, y: 1); descriptionPage = new DescriptionPage(x: 20, y: 1); playerPage = new PlayerPage(x: 20, y: 1); mapPage = new MapPage(x: 20, y: 1); containerPage = new ContainerPage(x: 20, y: 1); /* * menuButtons[0] = new Button( * text: "a Room", * x: 0, * y: 1 * ); * * menuButtons[1] = new Button( * text: "@ Walking", * x: 0, * y: 2 * ); */ /*for (int x = 0; x < menu.Length; x++) * { * Cell cell = Display.CellAt(0, 0 + x, 0); * cell.SetContent( * menu.Substring(x, 1), * Color.clear, * Color.red); * }*/ /* * // add clickable cell text on layer 2 * string clickableText = "Click->"; * for (int x = 0; x < clickableText.Length; x++) * { * Cell cell = Display.CellAt(2, x, 17); * cell.SetContent( * clickableText.Substring(x, 1), * Color.clear, * Color.yellow); * } */ // add clickable cell on layer 0 /* * Cell clickable = Display.CellAt(0, 0 + menu.Length, 0); * clickable.SetContent( * "?", * Color.black, * Color.yellow); * clickable.clickAction = this; * clickable.hoverAction = this; */ /* * Cell clickable2 = Display.CellAt(0, 0 + menu.Length, 1); * clickable2.SetContent( * "#", * Color.black, * Color.yellow); * clickable2.clickAction = this; * clickable2.hoverAction = this; */ //StartCoroutine(RandomGrid()); //StartCoroutine(Transition()); }