Example #1
0
        protected virtual void DisplayItem(Option <IEquipment> item)
        {
            _buttonListeners.Clear();

            foreach (var button in ButtonContainer.GetChildren().OfType <Button>())
            {
                button.QueueFree();
            }

            match(from i in item from c in PlayerControl.Character select(item: i, character: c),
                  v =>
            {
                InfoPanel.Visible = true;
                ItemStand.Visible = true;

                ItemStand.Mesh = v.item.Meshes.First().Mesh;

                TitleLabel.Text = v.item.DisplayName;

                TypeLabel.Iter(label => label.Text        = v.item.EquipmentType.DisplayName(Node));
                DescriptionLabel.Iter(label => label.Text = v.item.Description.IfNone(string.Empty));

                ViewControl.Reset();

                var context = new InteractionContext(v.character, v.item);
                var actions = v.character.Actions.Values
                              .OfType <Interaction>()
                              .Where(a => a.Active && a.Valid && a.AllowedFor(context));

                foreach (var action in actions)
                {
                    var button = (Button)ActionButton.Instance();

                    button.Text = action.DisplayName;

                    ButtonContainer.AddChild(button);

                    var listener = button.OnPress().Subscribe(_ => OnButtonPress(action.Key), this);

                    _buttonListeners.Add(listener);
                }
            },
                  () =>
            {
                InfoPanel.Visible = false;
                ItemStand.Visible = false;

                ItemStand.Mesh = null;
            }
                  );
        }