public void DescribeGameSessionsMarshallTest() { var request = InstantiateClassGenerator.Execute <DescribeGameSessionsRequest>(); var marshaller = new DescribeGameSessionsRequestMarshaller(); var internalRequest = marshaller.Marshall(request); var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content); Comparer.CompareObjectToJson <DescribeGameSessionsRequest>(request, jsonRequest); var webResponse = new WebResponseData { Headers = { { "x-amzn-RequestId", Guid.NewGuid().ToString() }, { "x-amz-crc32", "0" } } }; var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("DescribeGameSessions").ResponseStructure).Execute(); webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString()); UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse); var response = DescribeGameSessionsResponseUnmarshaller.Instance.Unmarshall(context) as DescribeGameSessionsResponse; InstantiateClassGenerator.ValidateObjectFullyInstantiated(response); }
public void DescribeGameSessionsMarshallTest() { var request = InstantiateClassGenerator.Execute<DescribeGameSessionsRequest>(); var marshaller = new DescribeGameSessionsRequestMarshaller(); var internalRequest = marshaller.Marshall(request); var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content); Comparer.CompareObjectToJson<DescribeGameSessionsRequest>(request,jsonRequest); var webResponse = new WebResponseData { Headers = { {"x-amzn-RequestId", Guid.NewGuid().ToString()}, {"x-amz-crc32","0"} } }; var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("DescribeGameSessions").ResponseStructure).Execute(); webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString()); UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse); var response = DescribeGameSessionsResponseUnmarshaller.Instance.Unmarshall(context) as DescribeGameSessionsResponse; InstantiateClassGenerator.ValidateObjectFullyInstantiated(response); }
/// <summary> /// Initiates the asynchronous execution of the DescribeGameSessions operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeGameSessions operation on AmazonGameLiftClient.</param> /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param> /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback /// procedure using the AsyncState property.</param> /// /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndDescribeGameSessions /// operation.</returns> public IAsyncResult BeginDescribeGameSessions(DescribeGameSessionsRequest request, AsyncCallback callback, object state) { var marshaller = new DescribeGameSessionsRequestMarshaller(); var unmarshaller = DescribeGameSessionsResponseUnmarshaller.Instance; return BeginInvoke<DescribeGameSessionsRequest>(request, marshaller, unmarshaller, callback, state); }
/// <summary> /// Retrieves properties for one or more game sessions. This action can be used in several /// ways: (1) provide a <i>GameSessionId</i> parameter to request properties for a specific /// game session; (2) provide a <i>FleetId</i> or <i>AliasId</i> parameter to request /// properties for all game sessions running on a fleet. /// /// /// <para> /// To get game session record(s), specify only one of the following: game session ID, /// fleet ID, or alias ID. You can filter this request by game session status. Use the /// pagination parameters to retrieve results as a set of sequential pages. If successful, /// a <a>GameSession</a> object is returned for each session matching the request. /// </para> /// </summary> /// <param name="request">Container for the necessary parameters to execute the DescribeGameSessions service method.</param> /// /// <returns>The response from the DescribeGameSessions service method, as returned by GameLift.</returns> /// <exception cref="Amazon.GameLift.Model.InternalServiceException"> /// The service encountered an unrecoverable internal failure while processing the request. /// Such requests can be retried by clients, either immediately or after a back-off period. /// </exception> /// <exception cref="Amazon.GameLift.Model.InvalidRequestException"> /// One or more parameters specified as part of the request are invalid. Please correct /// the invalid parameters before retrying. /// </exception> /// <exception cref="Amazon.GameLift.Model.NotFoundException"> /// A service resource associated with the request could not be found. Such requests should /// not be retried by clients. /// </exception> /// <exception cref="Amazon.GameLift.Model.TerminalRoutingStrategyException"> /// The service is unable to resolve the routing for a particular alias because it has /// a terminal <a>RoutingStrategy</a> associated with it. The message returned in this /// exception is the message defined in the TerminalRoutingStrategy itself. Such requests /// should only be retried if the routing strategy for the specified alias is modified. /// </exception> /// <exception cref="Amazon.GameLift.Model.UnauthorizedException"> /// The client failed authentication. Such requests should not be retried without valid /// authentication credentials. /// </exception> public DescribeGameSessionsResponse DescribeGameSessions(DescribeGameSessionsRequest request) { var marshaller = new DescribeGameSessionsRequestMarshaller(); var unmarshaller = DescribeGameSessionsResponseUnmarshaller.Instance; return Invoke<DescribeGameSessionsRequest,DescribeGameSessionsResponse>(request, marshaller, unmarshaller); }
/// <summary> /// Initiates the asynchronous execution of the DescribeGameSessions operation. /// </summary> /// /// <param name="request">Container for the necessary parameters to execute the DescribeGameSessions operation.</param> /// <param name="cancellationToken"> /// A cancellation token that can be used by other objects or threads to receive notice of cancellation. /// </param> /// <returns>The task object representing the asynchronous operation.</returns> public Task<DescribeGameSessionsResponse> DescribeGameSessionsAsync(DescribeGameSessionsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken)) { var marshaller = new DescribeGameSessionsRequestMarshaller(); var unmarshaller = DescribeGameSessionsResponseUnmarshaller.Instance; return InvokeAsync<DescribeGameSessionsRequest,DescribeGameSessionsResponse>(request, marshaller, unmarshaller, cancellationToken); }