private void Reverse() { var nowDerection = -1 * _base.localScale.x; _base.localScale = new Vector3(nowDerection, _base.localScale.y, _base.localScale.z); CurrentDerection = (Derection)((int)CurrentDerection * -1); }
public void SetDerection(Derection newDerection) { if (newDerection != CurrentDerection) { Reverse(); } }
private void Update() { if (!gl.mainHero.IsAlife) { SceneManager.LoadScene("Died"); } if (Input.GetKeyDown(KeyCode.Tab)) { StartCoroutine(SpiritDash.SpiritPath(this)); _rigidBody.velocity = Vector3.zero; _rigidBody.angularVelocity = 0; } if (EnableMove) { float axis = Input.GetAxis("Horizontal"); float derection = Input.GetAxisRaw("Horizontal"); if (derection != 0) { var nd = axis > 0 ? Derection.Right : Derection.Left; if (nowDerection != nd) { scale.x *= -1; nowDerection = nd; } transform.localScale = scale; } _rigidBody.transform.position += new Vector3(axis, 0) * 0.05f; #if MYDEBUG if (Input.GetKeyDown(KeyCode.J)) { Jumper.Inc(); } if (Input.GetKeyDown(KeyCode.Q)) { SpiritDash.Enabled = true; } if (Input.GetKeyDown(KeyCode.K)) { Dasher.Enabled = true; } #endif if (Input.GetKeyDown(KeyCode.Mouse1)) { Dasher.Dash(_rigidBody, nowDerection); } if (Input.GetKeyDown(KeyCode.Space)) { StartCoroutine(Jumper.Jump(_rigidBody)); } } }
public Snake(Point tail, int length, Derection _derection) { derection = _derection; pointLis = new List <Point>(); for (int i = 0; i < length; i++) { Point p = new Point(tail); p.Move(i, derection); pointLis.Add(p); } }
public void DestroyWay(Derection derection) { if (derection == Derection.Right) { Destroy(RightWay); } else { Destroy(LeftWay); } Destroy(gameObject); }
public void HandleKey(ConsoleKey key) { if (key == ConsoleKey.LeftArrow) { derection = Derection.LEFT; } else if (key == ConsoleKey.RightArrow) { derection = Derection.RIGHT; } else if (key == ConsoleKey.DownArrow) { derection = Derection.DOWN; } else if (key == ConsoleKey.UpArrow) { derection = Derection.UP; } }
public void Move(int offset, Derection derection) { if (derection == Derection.RIGHT) { x = x + offset; } else if (derection == Derection.LEFT) { x = x - offset; } else if (derection == Derection.UP) { y = y - offset; } else if (derection == Derection.DOWN) { y = y + offset; } }
private void Awake() { GameObjectSliderToChangeSkin.GetComponent <GradientSlider>().onChangeColorEvent += (Color color) => { NextColor = color; }; _base = transform; _sprites = new List <SpriteRenderer>(); _extraSprites = new List <SpriteRenderer>(); for (int i = 0; i < transform.childCount; ++i) { var child = transform.GetChild(i); if (child.GetComponent <SpriteRenderer>() != null) { if (child.GetComponent <Rigidbody2D>() != null) { _sprites.Add(child.GetComponent <SpriteRenderer>()); } else { ExtraColor.Add(Color.white); _extraSprites.Add(child.GetComponent <SpriteRenderer>()); } } for (int j = 0; j < child.childCount; ++j) { var сhallenger = child.GetChild(j); if (сhallenger.GetComponent <SpriteRenderer>() != null) { if (сhallenger.GetComponent <Rigidbody2D>() != null) { _sprites.Add(сhallenger.GetComponent <SpriteRenderer>()); } else { switch (сhallenger.name) { case "heir": __heirId = ExtraColor.Count; _toHeirComplex.onChangeColorEvent += SetHeirColor; _heirSellector.onValueChange += (Sprite toChange, int number) => { _extraSprites[__heirId].sprite = toChange; }; break; case "eyeBack": __eyeBackId = ExtraColor.Count; _toEyeComplex.onChangeColorEvent += SetEyeColor; break; case "eyeFront": __eyeFrontId = ExtraColor.Count; _eyeSellector.onValueChange += (Sprite toChange, int number) => { _extraSprites[__eyeFrontId].sprite = toChange; }; break; case "mouse": __mouseId = ExtraColor.Count; _mouseSellector.onValueChange += (Sprite toChange, int number) => { _extraSprites[__mouseId].sprite = toChange; }; break; } ExtraColor.Add(Color.white); _extraSprites.Add(сhallenger.GetComponent <SpriteRenderer>()); } } } } _delta = 1f; _nowColor = Color.white; SetColor(Color.clear); SetExtraColor(); CurrentDerection = Derection.Left; }