public void TestDisposedSize()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();

            data.Dispose();
            Assert.AreEqual(data.SizeInBytes, 0);
        }
        public void TestDispose()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();

            data.Dispose();
            Assert.AreEqual(data.DataPointer, IntPtr.Zero);
        }
        public void TestConstrutor()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();
            bool pass = data.DataPointer != IntPtr.Zero;

            data.Dispose();
            Assert.AreEqual(true, pass);
        }
        public void TestSize()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();
            int  expected = 512 * 424 * 8;
            bool pass     = data.SizeInBytes == expected;

            data.Dispose();
            Assert.AreEqual(pass, true);
        }
        public void TestDisposeAccess()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();

            data.Dispose();

            //Should throw exception
            var pointer = data.DataPointer;
        }
 public void TestCopy()
 {
     using (DepthToColorFrameData frame = new DepthToColorFrameData())
     {
         using (DynamicDepthToColorTexture texture = new DynamicDepthToColorTexture(device))
         {
             texture.Copy(device.ImmediateContext, frame);
         }
     }
 }
        public void TestMultipleDispose()
        {
            DepthToColorFrameData data = new DepthToColorFrameData();

            data.Dispose();
            //Second call to dispose should do nothing
            data.Dispose();

            Assert.AreEqual(data.DataPointer, IntPtr.Zero);
        }
Example #8
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect Simple filtered point cloud view sample");

            RenderDevice  device    = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug);
            RenderContext context   = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            ComputeShader computeShader = ShaderCompiler.CompileFromFile <ComputeShader>(device, "ColoredPointCloudFilter.fx", "CS_Filter");

            VertexShader vertexShader = ShaderCompiler.CompileFromFile <VertexShader>(device, "ColoredPointCloudView.fx", "VS_Indirect");
            PixelShader  pixelShader  = ShaderCompiler.CompileFromFile <PixelShader>(device, "ColoredPointCloudView.fx", "PS");


            DX11NullGeometry nullGeom = new DX11NullGeometry(device);

            nullGeom.Topology = SharpDX.Direct3D.PrimitiveTopology.PointList;
            InstancedIndirectBuffer indirectDrawBuffer = new InstancedIndirectBuffer(device);


            KinectSensor sensor = KinectSensor.GetDefault();

            sensor.Open();

            cbCamera camera = new cbCamera();

            camera.Projection = Matrix.PerspectiveFovLH(1.57f * 0.5f, 1.3f, 0.01f, 100.0f);
            camera.View       = Matrix.Translation(0.0f, 0.0f, 2.0f);

            camera.Projection.Transpose();
            camera.View.Transpose();

            ConstantBuffer <cbCamera> cameraBuffer = new ConstantBuffer <cbCamera>(device);

            cameraBuffer.Update(context, ref camera);

            bool doQuit          = false;
            bool uploadCamera    = false;
            bool uploadBodyIndex = false;
            bool uploadRgb       = false;

            CameraRGBFrameData         rgbFrame            = new CameraRGBFrameData();
            DynamicCameraRGBTexture    cameraTexture       = new DynamicCameraRGBTexture(device);
            DepthToColorFrameData      depthToColorFrame   = new DepthToColorFrameData();
            DynamicDepthToColorTexture depthToColorTexture = new DynamicDepthToColorTexture(device);

            KinectSensorDepthFrameProvider provider = new KinectSensorDepthFrameProvider(sensor);

            provider.FrameReceived += (sender, args) => { rgbFrame.Update(sensor.CoordinateMapper, args.DepthData); depthToColorFrame.Update(sensor.CoordinateMapper, args.DepthData); uploadCamera = true; };

            BodyIndexFrameData                 bodyIndexFrame    = null;
            DynamicBodyIndexTexture            bodyIndexTexture  = new DynamicBodyIndexTexture(device);
            KinectSensorBodyIndexFrameProvider bodyIndexProvider = new KinectSensorBodyIndexFrameProvider(sensor);

            bodyIndexProvider.FrameReceived += (sender, args) => { bodyIndexFrame = args.FrameData; uploadBodyIndex = true; };


            //Get coordinate map + rgb
            ColorRGBAFrameData                 colorFrame    = new ColorRGBAFrameData();
            DynamicColorRGBATexture            colorTexture  = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor);

            colorProvider.FrameReceived += (sender, args) => { colorFrame = args.FrameData; uploadRgb = true; };

            CounterPointCloudBuffer pointCloudBuffer = new CounterPointCloudBuffer(device);
            ColorPointCloudBuffer   colorBuffer      = new ColorPointCloudBuffer(device);

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape)
                                                {
                                                    doQuit = true;
                                                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (uploadCamera)
                {
                    cameraTexture.Copy(context.Context, rgbFrame);
                    depthToColorTexture.Copy(context.Context, depthToColorFrame);
                    uploadCamera = false;
                }

                if (uploadBodyIndex)
                {
                    bodyIndexTexture.Copy(context.Context, bodyIndexFrame);
                    uploadBodyIndex = false;
                }

                if (uploadRgb)
                {
                    colorTexture.Copy(context.Context, colorFrame);
                    uploadRgb = false;
                }

                //Prepare compute shader
                context.Context.ComputeShader.Set(computeShader);
                context.Context.ComputeShader.SetShaderResource(0, cameraTexture.ShaderView);
                context.Context.ComputeShader.SetShaderResource(1, bodyIndexTexture.RawView); //Set raw view here, we do not sample
                context.Context.ComputeShader.SetShaderResource(2, colorTexture.ShaderView);
                context.Context.ComputeShader.SetShaderResource(3, depthToColorTexture.ShaderView);

                context.Context.ComputeShader.SetSampler(0, device.SamplerStates.LinearClamp);

                context.Context.ComputeShader.SetUnorderedAccessView(0, pointCloudBuffer.UnorderedView, 0); //Don't forget to set count to 0
                context.Context.ComputeShader.SetUnorderedAccessView(1, colorBuffer.UnorderedView);

                context.Context.Dispatch(Consts.DepthWidth / 8, Consts.DepthHeight / 8, 1); //No iDivUp here, since it's not needed
                context.Context.ComputeShader.SetUnorderedAccessView(0, null);              //Make runtime happy, and if we don't unbind we can't set as srv
                context.Context.ComputeShader.SetUnorderedAccessView(1, null);
                context.Context.CopyStructureCount(indirectDrawBuffer.ArgumentBuffer, 0, pointCloudBuffer.UnorderedView);

                //Draw filter buffer
                context.RenderTargetStack.Push(swapChain);
                context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black);

                context.Context.VertexShader.Set(vertexShader);
                context.Context.PixelShader.Set(pixelShader);

                context.Context.VertexShader.SetShaderResource(0, pointCloudBuffer.ShaderView);
                context.Context.VertexShader.SetShaderResource(1, colorBuffer.ShaderView);
                context.Context.VertexShader.SetConstantBuffer(0, cameraBuffer.Buffer);

                nullGeom.Bind(context, null);
                context.Context.DrawInstancedIndirect(indirectDrawBuffer.ArgumentBuffer, 0);

                //Make runtime happy
                context.Context.VertexShader.SetShaderResource(0, null);
                context.Context.VertexShader.SetShaderResource(1, null);

                context.RenderTargetStack.Pop();
                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            cameraBuffer.Dispose();
            cameraTexture.Dispose();
            bodyIndexTexture.Dispose();

            provider.Dispose();
            bodyIndexProvider.Dispose();

            pointCloudBuffer.Dispose();
            colorBuffer.Dispose();

            colorTexture.Dispose();
            colorProvider.Dispose();

            depthToColorFrame.Dispose();
            depthToColorTexture.Dispose();

            computeShader.Dispose();
            pixelShader.Dispose();
            vertexShader.Dispose();
            sensor.Close();
        }
Example #9
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect background subtraction sample");

            RenderDevice  device    = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport);
            RenderContext context   = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            PixelShader depthPixelShader = ShaderCompiler.CompileFromFile <PixelShader>(device, "FilterDepthView.fx", "PS_Sample");
            PixelShader rgbPixelShader   = ShaderCompiler.CompileFromFile <PixelShader>(device, "FilterRGBView.fx", "PS_Sample");

            KinectSensor sensor = KinectSensor.GetDefault();

            sensor.Open();



            bool doQuit   = false;
            bool swapMode = false;

            bool uploadColor     = false;
            bool uploadBodyIndex = false;

            //We need color and body index for subtraction
            ColorRGBAFrameData                 colorData     = null;
            DynamicColorRGBATexture            colorTexture  = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor);

            colorProvider.FrameReceived += (sender, args) => { colorData = args.FrameData; uploadColor = true; };

            BodyIndexFrameData                 bodyIndexData     = null;
            DynamicBodyIndexTexture            bodyIndexTexture  = new DynamicBodyIndexTexture(device);
            KinectSensorBodyIndexFrameProvider bodyIndexProvider = new KinectSensorBodyIndexFrameProvider(sensor);

            bodyIndexProvider.FrameReceived += (sender, args) => { bodyIndexData = args.FrameData; uploadBodyIndex = true; };


            bool uploadColorToDepth = false;
            bool uploadDepthToColor = false;
            ColorToDepthFrameData          colorToDepthData = new ColorToDepthFrameData();
            DepthToColorFrameData          depthToColorData = new DepthToColorFrameData();
            KinectSensorDepthFrameProvider depthProvider    = new KinectSensorDepthFrameProvider(sensor);

            depthProvider.FrameReceived += (sender, args) =>
            {
                if (!swapMode)
                {
                    colorToDepthData.Update(sensor.CoordinateMapper, args.DepthData);
                    uploadColorToDepth = true;
                }
                else
                {
                    depthToColorData.Update(sensor.CoordinateMapper, args.DepthData);
                    uploadDepthToColor = true;
                }
            };

            DynamicColorToDepthTexture colorToDepthTexture = new DynamicColorToDepthTexture(device);
            DynamicDepthToColorTexture depthToColorTexture = new DynamicDepthToColorTexture(device);


            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape)
                                                {
                                                    doQuit = true;
                                                }
                                                if (args.KeyCode == Keys.Space)
                                                {
                                                    swapMode = !swapMode;
                                                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (uploadColor)
                {
                    colorTexture.Copy(context, colorData);
                    uploadColor = false;
                }

                if (uploadBodyIndex)
                {
                    bodyIndexTexture.Copy(context, bodyIndexData);
                    uploadBodyIndex = false;
                }

                if (uploadColorToDepth)
                {
                    colorToDepthTexture.Copy(context, colorToDepthData);
                    uploadColorToDepth = false;
                }

                if (uploadDepthToColor)
                {
                    depthToColorTexture.Copy(context, depthToColorData);
                    uploadDepthToColor = false;
                }



                ShaderResourceView view = swapMode ? depthToColorTexture.ShaderView : colorToDepthTexture.ShaderView;
                PixelShader shader      = swapMode ? depthPixelShader : rgbPixelShader;

                context.RenderTargetStack.Push(swapChain);

                device.Primitives.ApplyFullTriVS(context);

                context.Context.PixelShader.Set(shader);
                context.Context.PixelShader.SetShaderResource(0, colorTexture.ShaderView);
                //Note: make sure to use normalized view as we use untyped resource here
                context.Context.PixelShader.SetShaderResource(1, bodyIndexTexture.NormalizedView);
                context.Context.PixelShader.SetShaderResource(2, view);

                context.Context.PixelShader.SetSampler(0, device.SamplerStates.LinearClamp);


                device.Primitives.FullScreenTriangle.Draw(context);
                context.RenderTargetStack.Pop();
                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            depthProvider.Dispose();
            colorToDepthData.Dispose();
            depthToColorData.Dispose();
            colorToDepthTexture.Dispose();
            depthToColorTexture.Dispose();

            colorTexture.Dispose();
            colorProvider.Dispose();

            bodyIndexData.Dispose();
            bodyIndexProvider.Dispose();

            depthPixelShader.Dispose();
            rgbPixelShader.Dispose();

            sensor.Close();
        }
Example #10
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            RenderForm form = new RenderForm("Kinect Simple point cloud view sample");

            RenderDevice  device    = new RenderDevice(SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | DeviceCreationFlags.Debug);
            RenderContext context   = new RenderContext(device);
            DX11SwapChain swapChain = DX11SwapChain.FromHandle(device, form.Handle);

            VertexShader vertexShader = ShaderCompiler.CompileFromFile <VertexShader>(device, "ColoredPointCloudView.fx", "VS");
            PixelShader  pixelShader  = ShaderCompiler.CompileFromFile <PixelShader>(device, "ColoredPointCloudView.fx", "PS");

            DX11NullInstancedDrawer nulldrawer = new DX11NullInstancedDrawer();

            nulldrawer.VertexCount   = Consts.DepthWidth;
            nulldrawer.InstanceCount = Consts.DepthHeight;
            DX11NullGeometry nullGeom = new DX11NullGeometry(device, nulldrawer);

            nullGeom.Topology = SharpDX.Direct3D.PrimitiveTopology.PointList;


            KinectSensor sensor = KinectSensor.GetDefault();

            sensor.Open();

            cbCamera camera = new cbCamera();

            camera.Projection = Matrix.PerspectiveFovLH(1.57f * 0.5f, 1.3f, 0.01f, 100.0f);
            camera.View       = Matrix.Translation(0.0f, 0.0f, 2.0f);

            camera.Projection.Transpose();
            camera.View.Transpose();

            ConstantBuffer <cbCamera> cameraBuffer = new ConstantBuffer <cbCamera>(device);

            cameraBuffer.Update(context, ref camera);

            bool doQuit       = false;
            bool uploadCamera = false;
            bool uploadRgb    = false;


            CameraRGBFrameData      cameraFrame   = new CameraRGBFrameData();
            DynamicCameraRGBTexture cameraTexture = new DynamicCameraRGBTexture(device);

            DepthToColorFrameData      depthToColorFrame   = new DepthToColorFrameData();
            DynamicDepthToColorTexture depthToColorTexture = new DynamicDepthToColorTexture(device);

            KinectSensorDepthFrameProvider provider = new KinectSensorDepthFrameProvider(sensor);

            provider.FrameReceived += (sender, args) => { cameraFrame.Update(sensor.CoordinateMapper, args.DepthData); depthToColorFrame.Update(sensor.CoordinateMapper, args.DepthData); uploadCamera = true; };

            //Get coordinate map + rgb
            ColorRGBAFrameData                 colorFrame    = new ColorRGBAFrameData();
            DynamicColorRGBATexture            colorTexture  = new DynamicColorRGBATexture(device);
            KinectSensorColorRGBAFrameProvider colorProvider = new KinectSensorColorRGBAFrameProvider(sensor);

            colorProvider.FrameReceived += (sender, args) => { colorFrame = args.FrameData; uploadRgb = true; };

            form.KeyDown += (sender, args) => { if (args.KeyCode == Keys.Escape)
                                                {
                                                    doQuit = true;
                                                }
            };

            RenderLoop.Run(form, () =>
            {
                if (doQuit)
                {
                    form.Dispose();
                    return;
                }

                if (uploadCamera)
                {
                    cameraTexture.Copy(context.Context, cameraFrame);
                    depthToColorTexture.Copy(context.Context, depthToColorFrame);
                    uploadCamera = false;
                }

                if (uploadRgb)
                {
                    colorTexture.Copy(context.Context, colorFrame);
                    uploadRgb = false;
                }

                context.RenderTargetStack.Push(swapChain);
                context.Context.ClearRenderTargetView(swapChain.RenderView, SharpDX.Color.Black);

                context.Context.VertexShader.Set(vertexShader);
                context.Context.PixelShader.Set(pixelShader);

                context.Context.VertexShader.SetShaderResource(0, cameraTexture.ShaderView);
                context.Context.VertexShader.SetShaderResource(1, colorTexture.ShaderView);
                context.Context.VertexShader.SetShaderResource(2, depthToColorTexture.ShaderView);

                context.Context.VertexShader.SetSampler(0, device.SamplerStates.LinearClamp);

                context.Context.VertexShader.SetConstantBuffer(0, cameraBuffer.Buffer);

                nullGeom.Bind(context, null);
                nullGeom.Draw(context);

                context.RenderTargetStack.Pop();
                swapChain.Present(0, SharpDX.DXGI.PresentFlags.None);
            });

            swapChain.Dispose();
            context.Dispose();
            device.Dispose();

            cameraBuffer.Dispose();
            cameraTexture.Dispose();

            provider.Dispose();

            pixelShader.Dispose();
            vertexShader.Dispose();
            sensor.Close();

            colorTexture.Dispose();
            colorProvider.Dispose();

            depthToColorFrame.Dispose();
            depthToColorTexture.Dispose();
        }
 /// <summary>
 /// Copy data fromcpu to gpu
 /// <remarks>In that case we should use immediate context, do not use a deffered context
 /// unless you really know what you do</remarks>
 /// </summary>
 /// <param name="context">Device context</param>
 /// <param name="frame">Frame data</param>
 public void Copy(DeviceContext context, DepthToColorFrameData frame)
 {
     this.texture.Upload(context, frame.DataPointer, frame.SizeInBytes);
 }