Example #1
0
        void OnDestroy()
        {
            if (instance == null || instance != this)
            {
                return;
            }

            //Debug.Log("KM was destroyed");

            // shut down the polling threads and stop the sensors
            if (kinectInitialized)
            {
                // close the opened sensors and release respective data
                for (int i = sensorDatas.Count - 1; i >= 0; i--)
                {
                    KinectInterop.SensorData sensorData = sensorDatas[i];
                    DepthSensorInterface     sensorInt  = sensorData.sensorInterface;
                    Debug.Log(string.Format("Closing S{0}: {1}", i, sensorInt.GetType().Name));

                    if (sensorData.pollFramesThread != null)
                    {
                        // stop the frame-polling thread
                        sensorData.threadStopEvent.Set();
                        sensorData.pollFramesThread.Join();

                        sensorData.pollFramesThread = null;
                        sensorData.threadStopEvent.Dispose();
                        sensorData.threadStopEvent = null;
                    }

                    // close the sensor
                    KinectInterop.CloseSensor(sensorData);

                    sensorDatas.RemoveAt(i);
                    sensorInterfaces.RemoveAt(i);
                }

                kinectInitialized = false;
            }

            instance = null;
        }
    // opens the default sensor and needed readers
    public static SensorData OpenDefaultSensor(DepthSensorInterface sensorInt, FrameSource dwFlags, float sensorAngle, bool bUseMultiSource)
    {
        SensorData sensorData = null;

        if (sensorInt == null)
        {
            return(sensorData);
        }

        try {
            if (sensorData == null)
            {
                sensorData = sensorInt.OpenDefaultSensor(dwFlags, sensorAngle, bUseMultiSource);

                if (sensorData != null)
                {
                    sensorData.sensorInterface   = sensorInt;
                    sensorData.sensorIntPlatform = sensorInt.GetSensorPlatform();
                    Debug.Log("Interface used: " + sensorInt.GetType().Name);

                    Debug.Log("Shader level: " + SystemInfo.graphicsShaderLevel);
                }
            }
            else
            {
                sensorInt.FreeSensorInterface(false);
            }
        } catch (Exception ex) {
            Debug.LogError("Initialization of the sensor failed.");
            Debug.LogError(ex.ToString());

            try {
                sensorInt.FreeSensorInterface(false);
            } catch (Exception) {
                // do nothing
            }
        }


        return(sensorData);
    }