/// <summary> /// Register a continuous load from a device connected to the powernet /// </summary> public void AddDevice(PowerDeviceComponent device) { Deviceloadlist.Add(device); Load += device.Load; if (!device.Powered) { DepoweredDevices.Add(device); } }
public void Update(float frametime) { float activesupply = Supply; float activeload = Load; float storagedemand = 0; foreach (var supply in PowerStorageConsumerlist) { storagedemand += supply.RequestCharge(); } float passivesupply = 0; float passivedemand = 0; foreach (var supply in PowerStorageSupplierlist) { passivesupply += supply.AvailableCharge(); passivedemand += supply.RequestCharge(); } //If we have enough power to feed all load and storage demand, then feed everything if (activesupply > activeload + storagedemand + passivedemand) { PowerAllDevices(); ChargeActiveStorage(); ChargePassiveStorage(); } //We don't have enough power for the storage powernet suppliers, ignore powering them else if (activesupply > activeload + storagedemand) { PowerAllDevices(); ChargeActiveStorage(); } //We require the storage powernet suppliers to power the remaining storage components and device load else if (activesupply + passivesupply > activeload + storagedemand) { PowerAllDevices(); ChargeActiveStorage(); RetrievePassiveStorage(); } //We cant afford to fund the storage components, so lets try to power the basic load using our supply and storage supply else if (activesupply + passivesupply > activeload) { PowerAllDevices(); RetrievePassiveStorage(); } //We cant even cover the basic device load, start disabling devices in order of priority until the remaining load is lowered enough to be met else if (activesupply + passivesupply < activeload) { PowerAllDevices(); //This merely makes our inevitable betrayal all the sweeter RetrievePassiveStorage(); var depowervalue = activeload - (activesupply + passivesupply); //Providers use same method to recreate functionality foreach (var device in Deviceloadlist) { device.Powered = false; DepoweredDevices.Add(device); depowervalue -= device.Load; if (depowervalue < 0) { break; } } } }