Example #1
0
        public override void RecomputeOreDeposits()
        {
            long start = MyPerformanceCounter.ElapsedTicks;

            DepositCell deposit = null;

            ClearOreDeposits();
            for (int cellIndex = 0; cellIndex < m_materialCells.Length; ++cellIndex)
            {
                if (deposit == null)
                {
                    deposit = new DepositCell(this);
                }
                deposit.Recompute(cellIndex);
                if (deposit.TotalRareOreContent > 0)
                {
                    AddDepositCell(deposit);
                    deposit = null;
                }
            }

            long end = MyPerformanceCounter.ElapsedTicks;

            MySandboxGame.Log.WriteLine(string.Format("MyOreDeposits.Recompute: {0} ms", MyPerformanceCounter.TicksToMs(end - start)));
            AssertCheckOreDeposits();
        }
Example #2
0
        private DepositCell ComputeAndAddDepositCell(int cellIndex)
        {
            DepositCell ret = new DepositCell(this);

            ret.Recompute(cellIndex);
            AddDepositCell(ret);
            return(ret);
        }
Example #3
0
        public void ChangeOreDepositMaterial(MyVoxelMaterialDefinition oldMaterial, MyVoxelMaterialDefinition newMaterial, ref Vector3I voxelCoord)
        {
            int content = GetContent(ref voxelCoord);

            // if there is no content in voxel, then do nothing
            if (content == MyVoxelConstants.VOXEL_CONTENT_EMPTY)
            {
                return;
            }

            Vector3I cellCoord;

            ComputeCellCoord(ref voxelCoord, out cellCoord);
            DepositCell oreDepositCell = GetOreDepositCell(ref cellCoord) as DepositCell;


            // if new material is ore, then we must add it to ore deposit cell
            if (newMaterial.IsRare)
            {
                if (oreDepositCell == null)
                {
                    oreDepositCell = ComputeAndAddDepositCell(ref cellCoord);
                }
                else
                {
                    oreDepositCell.AddOreContent(newMaterial, content);
                }
            }

            // if old material is ore, then we must remove it from ore deposit cell
            if (oldMaterial.IsRare && oreDepositCell != null)
            {
                oreDepositCell.AddOreContent(oldMaterial, -content);

                if (oreDepositCell.TotalRareOreContent <= 0)
                {
                    RemoveOreDepositCell(ref cellCoord);
                }
            }
        }
        public override void RecomputeOreDeposits()
        {
            long start = MyPerformanceCounter.ElapsedTicks;

            DepositCell deposit = null;
            ClearOreDeposits();
            for (int cellIndex = 0; cellIndex < m_materialCells.Length; ++cellIndex)
            {
                if (deposit == null)
                    deposit = new DepositCell(this);
                deposit.Recompute(cellIndex);
                if (deposit.TotalRareOreContent > 0)
                {
                    AddDepositCell(deposit);
                    deposit = null;
                }
            }

            long end = MyPerformanceCounter.ElapsedTicks;
            MySandboxGame.Log.WriteLine(string.Format("MyOreDeposits.Recompute: {0} ms", MyPerformanceCounter.TicksToMs(end - start)));
            AssertCheckOreDeposits();
        }
 private void AddDepositCell(DepositCell cell)
 {
     Debug.Assert(!OreDepositsMutable.ContainsKey(cell.CellIndex));
     OreDepositsMutable[cell.CellIndex] = cell;
 }
 private DepositCell ComputeAndAddDepositCell(int cellIndex)
 {
     DepositCell ret = new DepositCell(this);
     ret.Recompute(cellIndex);
     AddDepositCell(ret);
     return ret;
 }
Example #7
0
 private void AddDepositCell(DepositCell cell)
 {
     Debug.Assert(!OreDepositsMutable.ContainsKey(cell.CellIndex));
     OreDepositsMutable[cell.CellIndex] = cell;
 }