public void AddSummon(UnitCounter summonCounter) { DeployedSummonUnits.Add(summonCounter); if (CurrentSummons > SummonCapcity) { Debug.Log(DeployedSummonUnits.Count); GameManager.instance.effectManager.DestroyUnit(DeployedSummonUnits.FirstOrDefault().Unit); Debug.Log(DeployedSummonUnits.Count); } }
public void RemoveSummon(UnitCounter summonCounter) { DeployedSummonUnits.Remove(summonCounter); }