Example #1
0
    public void AddSummon(UnitCounter summonCounter)
    {
        DeployedSummonUnits.Add(summonCounter);

        if (CurrentSummons > SummonCapcity)
        {
            Debug.Log(DeployedSummonUnits.Count);
            GameManager.instance.effectManager.DestroyUnit(DeployedSummonUnits.FirstOrDefault().Unit);
            Debug.Log(DeployedSummonUnits.Count);
        }
    }
Example #2
0
 public void RemoveSummon(UnitCounter summonCounter)
 {
     DeployedSummonUnits.Remove(summonCounter);
 }