Example #1
0
    public void CreateDemon(Vector3 position, DemonTypes demonType)
    {
        GameObject demon = Instantiate(demonPrefab, position, demonPrefab.transform.rotation);

        demon.transform.parent = transform;
        Debug.Log("NIQUE TA MERE");

        DemonStats demonStats = basicDemonStats;

        switch (demonType)
        {
        case DemonTypes.BASIC_DEMON:
            demonStats = basicDemonStats;
            break;

        case DemonTypes.HIGH_DEMON:
            demonStats = highDemonStats;
            break;

        case DemonTypes.RUSHING_DEMON:
            demonStats = rushingDemonStats;
            break;
        }

        demon.GetComponent <DemonBehavior>().SetDemonStats(demonStats);
    }
Example #2
0
        //todo copy pasted from solution weaver
        public WeavedInMemoryModule()
        {
            using (ModuleDefinition module = ModuleDefinition.ReadModule(TestDataFilename),
                   moduleDependency = ModuleDefinition.ReadModule(TestDataDependencyFilename),
                   demon = ModuleDefinition.ReadModule(DemonFilename))
            {
                var types = module.Types.Concat(moduleDependency.Types).ToList();

                var advice = AspectModelBuilder.FromTypeDefinitions(types);

                var demonTypes = DemonTypes.FromModule(demon);

                foreach (var type in types)
                {
                    TypeWeaver.Weave(type, advice, demonTypes);
                }

                using (MemoryStream stream = new MemoryStream(),
                       dependencyStream = new MemoryStream())
                {
                    module.Write(stream);
                    moduleDependency.Write(dependencyStream);

                    Assembly           = Assembly.Load(stream.ToArray());
                    AssemblyDependency = Assembly.Load(dependencyStream.ToArray());
                }
            }
        }
Example #3
0
    //Demon is intialized to set its properties
    public override void InitializeDemon(DemonTypes type, float speed, GameObject threat, float minKillStrength)
    {
        Type            = type;
        attackSpeed     = speed;
        Threat          = threat;
        MinKillStrength = minKillStrength;
        PlayerCanKill killType = Type.CastAnyToAny <PlayerCanKill, DemonTypes>(PlayerCanKill.NULL);

        if (killType != PlayerCanKill.NULL)
        {
            onKillReward = (float)killType;
        }
    }
Example #4
0
 public abstract void InitializeDemon(DemonTypes type, float attackSpeed, GameObject threats, float minimumkillStrength);