void Update() { if (!aimingMode) { return; } Vector3 mousePos2D = Input.mousePosition; mousePos2D.z = -Camera.main.transform.position.z; Vector3 mousePos3D = Camera.main.ScreenToWorldPoint(mousePos2D); Vector3 mouseDelta = mousePos3D - launchPos; float maxMagnitude = this.GetComponent <SphereCollider>().radius; if (mouseDelta.magnitude > maxMagnitude) { mouseDelta.Normalize(); mouseDelta *= maxMagnitude; } Vector3 projPos = launchPos + mouseDelta; projectile.transform.position = projPos; if (Input.GetMouseButtonUp(0)) { Demolition.ShotFired(); aimingMode = false; projectile.rigidbody.isKinematic = false; projectile.rigidbody.velocity = -mouseDelta * velocityMult; FollowCam.S.poi = projectile; projectile = null; } }
void Start() { S = this; level = 0; levelMax = castles.Length; StartLevel(); }
private void Start() { defenderSpawner = FindObjectOfType <DefenderSpawner>(); demoButton = FindObjectOfType <Demolition>(); if (isDefaultButton) { selectDefender(); } LabelButtonWithCost(); }
private void Start() { demolition = FindObjectOfType <Demolition>(); }