public virtual void Update(DemoTime time) { if (!_enabled) { return; } }
protected override void Draw(DemoTime time) { base.Draw(time); Device.ClearRenderTargetView(BackBufferView, new Color4(1, 0.1f, 0.1f, 0.1f)); // Make the text boucing on the screen limits if ((fontDimension.Right + xDir) > Config.Width) { xDir = -1; } else if ((fontDimension.Left + xDir) <= 0) { xDir = 1; } if ((fontDimension.Bottom + yDir) > Config.Height) { yDir = -1; } else if ((fontDimension.Top + yDir) <= 0) { yDir = 1; } fontDimension.Left += (int)xDir; fontDimension.Top += (int)yDir; fontDimension.Bottom += (int)yDir; fontDimension.Right += (int)xDir; // Draw the text font.DrawText(null, DisplayText, fontDimension, FontDrawFlags.Center | FontDrawFlags.VerticalCenter, new Color4(1, 1, 1, 1)); }
protected override void Draw(DemoTime time) { base.Draw(time); if (gameState.State == EGameState.MainMenu) { mainMenu.Draw(time); return; } if (gameState.State == EGameState.Game) { base.Draw(time); RenderTarget2D.Clear(Color4.Black); if (time.ElapseTime < 2) { RenderTarget2D.DrawBitmap(_infoGamePanel, new SharpDX.RectangleF(RESOLUTION.Width / 2 - _infoGamePanel.Size.Width / 2, RESOLUTION.Height / 2 - _infoGamePanel.Size.Height / 2, _infoGamePanel.Size.Width, _infoGamePanel.Size.Height), 1.0f, BitmapInterpolationMode.Linear); } BuildingsFactory.Draw(time); MobsFactory.Draw(time); _myCharacter.Draw(time); GameInterface.Draw(time); _timeLastDraw = time.ElapseTime; return; } }
protected override void Draw(DemoTime time) { base.Draw(time); // Draw the TextLayout RenderTarget2D.DrawBitmap(_bitmap, 1.0f, BitmapInterpolationMode.Linear); }
protected override void Draw(DemoTime time) { base.Draw(time); // Draw the TextLayout RenderTarget2D.DrawTextLayout(new Vector2(0, 0), TextLayout, SceneColorBrush, DrawTextOptions.None); }
protected override void Draw(DemoTime time) { base.Draw(time); // Draw the TextLayout RenderTarget2D.DrawGeometry(TesselatedGeometry, SceneColorBrush, 1, null); }
protected override void Draw(DemoTime time) { var tickStart = CurrentTimeMillis(); base.Draw(time); // Draw the TextLayout //RenderTarget2D.DrawBitmap(_bitmap, 1.0f, Direct2D1.BitmapInterpolationMode.Linear); if (GameSparker == null) { GameSparker = GameSparker.Create(); } GameSparker.GameTick(); var delay = FrameDelay - (int)(CurrentTimeMillis() - tickStart); if (delay > 0) { // Console.WriteLine(delay); Thread.Sleep(delay); } //RenderTarget2D.FillEllipse(new D2D.Ellipse(new Vector2(250, 525), 100, 100), new D2D.SolidColorBrush(RenderTarget2D, new RawColor4(0,1,0,1))); }
protected override void Draw(DemoTime time) { base.Draw(time); RenderTarget2D.Clear(Color.White); RenderTarget2D.DrawText("Hello World using DirectWrite!", TextFormat, ClientRectangle, SceneColorBrush); }
public override void Update(DemoTime time) { base.Update(time); if (_isArrive || TimeOfDeath(time)) { this.Destroy(); } }
public override void Update(DemoTime time) { base.Update(time); if (_isArrive) { var rand = new Random(); MoveTo(new Vector2(rand.Next(0, 1200), rand.Next(0, 900))); } }
public override void Draw(DemoTime time) { base.Draw(time); foreach (var mob in _mobs) { mob.Draw(time); } }
public void Draw(DemoTime time) { base.Draw(time); _towers.ForEach(delegate(CommonTower Tower) { Tower.Draw(time); }); }
public override void Update(DemoTime time) { base.Update(time); _bullets.ForEach(delegate(CommonBullet Bullet) { Bullet.Update(time); }); }
public void Draw(DemoTime time) { _chat.Draw(time); _infoTower.Draw(time); _infoHero.Draw(time); if (_infoStats != null) { _infoStats.Draw(time); } }
public void Update(DemoTime time) { _chat.Update(time); _infoTower.Update(time); _infoHero.Update(time); if (_infoStats != null) { _infoStats.Update(time); } }
protected override void Draw(DemoTime time) { base.Draw(time); if (firstDraw) { firstDraw = false; _calendar.Start(); } Thread.Sleep(100); }
public void Update(DemoTime time) { if (time.ElapseTime - _lastUpdateMoney > _timeUpMoney) { _lastUpdateMoney = time.ElapseTime; _money++; } if (time.ElapseTime - _lastUpdateWood > _timeUpWood) { _lastUpdateWood = time.ElapseTime; _woods++; } }
public void Update(DemoTime time, Vector2 position) { base.Update(time); _towers.ForEach(delegate(CommonTower Tower) { Tower.Update(time); }); _towers.ForEach(delegate(CommonTower Tower) { Tower.Fire(time, position); }); }
public virtual void Draw(DemoTime time) { if (!_enabled) { return; } if (RenderTarget2D != null) { RenderTarget2D.Transform = _resultMatrix; RenderTarget2D.DrawBitmap(_bitmap, _target, 1.0f, BitmapInterpolationMode.Linear); RenderTarget2D.Transform = Matrix.Identity; } }
public override void Draw(DemoTime time) { base.Draw(time); if (_drawRange && _bitmapRange != null) { RenderTarget2D.DrawBitmap(_bitmapRange, new RectangleF(_position.X - _range / 2, Position.Y - _range / 2, _range, _range), 1.0f, BitmapInterpolationMode.Linear); } _bullets.ForEach(delegate(CommonBullet Bullet) { Bullet.Draw(time); }); }
public override void Draw(DemoTime time) { if (!_visible) { return; } base.Draw(time); // Максимальная ширина блока для текста с учетом отступов float width = _size.Width - _margin.Y - _margin.W; int step = 0; if (_isEnterMessage) { var message = "Сообщение: " + _enterMessage; step += lineInMessage(message, width); RenderTarget2D.DrawText(message, _textFormat, new RectangleF( _position.X - _size.Width / 2 + _margin.W, _position.Y + _size.Height / 2 - _lineHeight * step - _margin.Z, width, _lineHeight), _brush); } // Если включен ввод текста, шаг уже есть for (int i = _messages.Count - 1; i >= 0; i--) { var message = _messages[i].Item1 + ": " + _messages[i].Item2; var lineCount = lineInMessage(message, width); // Условие выхода. Если весь текст не влазиет, то и не показываем // TODO Сделать чтобы показывалась та часть. которая еще влазиет if ((step + lineCount) * _lineHeight + _margin.X + _margin.Z > _size.Height) { break; } var outRectangle = new RectangleF(_position.X - _size.Width / 2 + _margin.W, _position.Y - _size.Height / 2 - _margin.Z + _size.Height - _lineHeight * (step + lineCount), width, _lineHeight * lineCount); RenderTarget2D.DrawText(message, _textFormat, outRectangle, _brush); step += lineCount; } }
public override void Update(DemoTime time) { base.Update(time); if (time.ElapseTime - _lastCreate > 1) { var newMob = new CommonMob(RenderTarget2D); var rand = new Random(); newMob.MoveTo(new Vector2(rand.Next(0, 1200), rand.Next(0, 900))); _mobs.Add(newMob); _lastCreate = time.ElapseTime; } foreach (var mob in _mobs) { mob.Update(time); } }
public override void Update(DemoTime time) { base.Update(time); if (_setRedBrush) { _isRedBrush = true; _setRedBrush = false; _timeRedBrush = time.ElapseTime; } if (_isRedBrush) { if (time.ElapseTime - _timeRedBrush > 2) { _isRedBrush = false; } } }
protected override void Draw(DemoTime time) { var now = DateTime.Now; // Don't over-render, it costs CPU and that's energy var delta = (int)(now - lastFrame).TotalMilliseconds; if (delta < msPerFrame) { System.Threading.Thread.Sleep(msPerFrame - delta); } lastFrame = now; base.Draw(time); // Update WorldViewProj Matrix var viewProj = Matrix.Multiply(view, proj); var worldViewProj = Matrix.Translation(new Vector3(0, (float)(instruments.pitch * 0.5 / Math.PI), 0)) * Matrix.RotationZ(instruments.roll) * viewProj; // Matrix.RotationX(time) * Matrix.RotationY(time * 2) * Matrix.RotationZ(time * .7f) worldViewProj.Transpose(); context.UpdateSubresource(ref worldViewProj, contantBuffer); // var attitude = adhrs.RawRead(); if (attitude.Count() > 0) { lastRead = now; instruments.SetFromAhrs(attitude); } if ((now - lastRead).TotalSeconds > 1.2) { RenderTarget2D.DrawLine(new Vector2(0, 0), new Vector2(Stock.ClientRectangle.Width, Stock.ClientRectangle.Height), errorBrush, 3.0f); RenderTarget2D.DrawLine(new Vector2(Stock.ClientRectangle.Width, 0), new Vector2(0, Stock.ClientRectangle.Height), errorBrush, 3.0f); } context.Draw(36, 0); instruments.Draw(RenderTarget2D, instrumentColorBrush); }
public override void Draw(DemoTime time) { if (!_visible) { return; } base.Draw(time); var start = getPosition(Vector2.Zero); var size = getSize(); RenderTarget2D.DrawText("ID героя: " + 0, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight)); RenderTarget2D.DrawText("Имя героя: " + _playerName, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 2)); RenderTarget2D.DrawText("Тип героя: " + 0, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 3)); RenderTarget2D.DrawText("Позиция: " + _playerPosition, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 4)); RenderTarget2D.DrawText("Скорость перемещения: " + _playerSpeed, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); }
public override void Draw(DemoTime time) { if (!_visible || GameStats == null) { return; } base.Draw(time); var drawBrush = _brush; if (_isRedBrush) { drawBrush = _brushRed; } var start = getPosition(Vector2.Zero); var size = getSize(); RenderTarget2D.DrawText("Деньги: " + GameStats.Money, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), drawBrush); start = getPosition(new Vector2(0, _lineHeight)); RenderTarget2D.DrawText("Дерево: " + GameStats.Woods, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), drawBrush); }
public virtual void Fire(DemoTime time, Vector2 position) { // TODO _range / 2 - magic!? if (Math.Abs(time.ElapseTime - _lastFire) > 1.0f / _speedFire && Helpers.InRange(_position, position, _range / 2)) { CommonBullet bullet = null; if (_bulletType == EBullet.FastBullet) { bullet = new FastBullet(RenderTarget2D, _position, time); } else { bullet = new CommonBullet(RenderTarget2D, _position, time); } if (bullet != null) { bullet.MoveTo(position); _bullets.Add(bullet); } _lastFire = time.ElapseTime; } }
public override void Draw(DemoTime time) { if (!_visible) { return; } base.Draw(time); var start = getPosition(Vector2.Zero); var size = getSize(); RenderTarget2D.DrawText("ID башни: " + _towerId, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight)); RenderTarget2D.DrawText("Тип башни: " + _towerType, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 2)); RenderTarget2D.DrawText("Позиция: " + _towerPosition, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 3)); RenderTarget2D.DrawText("Радиус: " + _towerRange, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); start = getPosition(new Vector2(0, _lineHeight * 4)); RenderTarget2D.DrawText("Скорость: " + _towerFireRate, _textFormat, new RectangleF(start.X, start.Y, size.Width, size.Height), _brush); }
protected override void Update(DemoTime time) { base.Update(time); if (gameState.State == EGameState.MainMenu) { mainMenu.Update(time); return; } if (gameState.State == EGameState.Game) { BuildingsFactory.Update(time, _myCharacter.Position); _myCharacter.Update(time); _timeLastUpdate = time.ElapseTime; GameInterface.Update(time); GameStats.Update(time); MobsFactory.Update(time); return; } }
public override void Update(DemoTime demoTime, KeyboardState key) { var player_01 = Tanks.Where(row => row.Name == "P_01").FirstOrDefault(); if (key.IsPressed(Key.Left)) { player_01.Move(-GlobalSpeed * player_01.Speed, 0, FormBoxRange); } if (key.IsPressed(Key.Up)) { player_01.Move(0, -GlobalSpeed * player_01.Speed, FormBoxRange); } if (key.IsPressed(Key.Right)) { player_01.Move(GlobalSpeed * player_01.Speed, 0, FormBoxRange); } if (key.IsPressed(Key.Down)) { player_01.Move(0, GlobalSpeed * player_01.Speed, FormBoxRange); } }