public void Start() { myRadius = radius; radius = radius * sampleScaleFactor; myDemo = gameObject.GetComponent <DemoPresentation>(); }
void Start() { //if(!randomizeLoc) // validateUpdate(); myDemo = GameObject.FindGameObjectWithTag("Manager").GetComponent <DemoPresentation>(); // FOR PRESENTATION ONLY if (myDemo.customAgentloc) { goal = myDemo.customGoal; } myGlobalPlanner = GameObject.FindGameObjectWithTag("Manager").GetComponent <GlobalPlanner>(); pathIndicator = GameObject.FindGameObjectWithTag("PathIndicator"); sparks = transform.GetChild(0).gameObject; myRenderer = gameObject.GetComponent <Renderer>(); myColor = new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f)); myRenderer.material.SetColor("_Color", myColor); Renderer rend = pathIndicator.GetComponent <Renderer>(); rend.material.SetColor("_Color", new Color(UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f), UnityEngine.Random.Range(0.0f, 1.0f))); myMotionScript = gameObject.GetComponent <PowerLaw>(); prePos = transform.position; timer = Time.time; astarTimer = Time.time; initializePath(start, goal); //path = updateSkipPath(); }
private DemoPresentation myDemo; // FOR PRESENTATION ONLY private void Start() { myDemo = GameObject.FindGameObjectWithTag("Manager").GetComponent <DemoPresentation>(); // FOR PRESENTATION ONLY cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); mySpawnChooser = GameObject.FindGameObjectWithTag("Manager").GetComponent <SpawnChooser>(); highlight = GameObject.FindGameObjectWithTag("Highlight"); grid = gameObject.GetComponent <PlacementGrid>(); }
private void Awake() { myDemo = gameObject.GetComponent <DemoPresentation>(); distCalc(); computeGrid(); }