public override void Update() { base.Update(); _deltaTime.Update(); _spinner.Rotation = _rotation; _rotation += (int)(500 * _deltaTime.Current); }
public override void Update() { base.Update(); _deltaTime.Update(); _timePassed += _deltaTime.Current; if (_timePassed >= Interval && Cycle) { Next(); } _tween.Update(); _scrollOffsetX = -(int)(_startX + (CurrentView * Size.X - _startX) * _tween.Percentage); if (_tween.IsRunning) { Slot.ScrollToX(_scrollOffsetX); } }