public void Setup() { deleteList.DestroyList(); deleteList.Setup(); this.GetComponent <AudioSource>().Stop(); gameOver = false; GlobalInfo.current_player = 0; for (int i = 0; i < 3; i++) { for (int k = 0; k < 3; k++) { rows[i].element[k] = SectionStatus.empty; tiles[k + i * 3].GetComponent <Renderer>().material = materials[0]; } } }