public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.Draw(Texture, Area, BackgroundColor); if (PreviewedGrid != null) { PreviewedGrid.Draw(gameTime, spriteBatch); } PreviewLabel.Draw(gameTime, spriteBatch); LoadButton.Draw(gameTime, spriteBatch); DeleteButton.Draw(gameTime, spriteBatch); }