void SpawnBox() { powerupPriority--; DelegateHandler.BoxSpawned(); GameObject boxHolderObject = Instantiate(BoxPrefab, transform.position, Quaternion.identity); BoxHolder boxHolder = boxHolderObject.GetComponent <BoxHolder>(); boxHolder.ColumnType = ColumnType; boxHolder.BoxType = powerupPriority > 0 ? (BoxType)GameManager.Instance.Rand.Next(0, 4) : (BoxType)GameManager.Instance.Rand.Next(4, 5); if (powerupPriority <= 0) { powerupPriority = 10; } }