Example #1
0
 public void FireCallBack()
 {
     while (events.Count > 0)
     {
         DelegateGetPrefabResources <T> callback = events.Pop();
         T obj = PopObject();
         callback(obj, name);
     }
 }
Example #2
0
    public void PopResource <T>(string name, DelegateGetPrefabResources <T> callback) where T : UnityEngine.Object
    {
        Type type = typeof(T);
        ResourceFactory <T> factory;

        System.Object getValue;
        if (resourceFactory.TryGetValue(type, out getValue))
        {
            factory = getValue as ResourceFactory <T>;
        }
        else
        {
            factory  = new ResourceFactory <T>();
            getValue = factory as System.Object;
            resourceFactory.Add(type, getValue);
        }
        if (factory != null)
        {
            factory.PopResource(name, callback);
        }
    }
Example #3
0
        public void PopResource(string name, DelegateGetPrefabResources <T> callback)
        {
            ResourceObject <T> resourceObject;

            if (!gameObjectResources.TryGetValue(name, out resourceObject))
            {
                resourceObject = new ResourceObject <T>(name);
                gameObjectResources.Add(name, resourceObject);
                IEnumerator fun = Instance.AsyncLoadPrefab <T>(name, resourceObject);
                Instance.StartCoroutine(fun);
            }

            if (callback != null)
            {
                resourceObject.AddCallBack(callback);
                if (resourceObject.isDone)
                {
                    resourceObject.FireCallBack();
                }
            }
        }
Example #4
0
 public void AddCallBack(DelegateGetPrefabResources <T> callback)
 {
     events.Push(callback);
 }