public void showExplosionDelayed(SExplosionParameters eParams, float intensity, float delay, Vector3 position, Vector3 velocity) { var di = new DelayedExplosionInfo ( this, eParams, intensity, position, velocity, delay); _delayedExpls.Add(di); }
public void showExplosionDelayed(SExplosionParameters eParams, float intensity, float delay, Vector3 position, Vector3 velocity) { var di = new DelayedExplosionInfo( this, eParams, intensity, position, velocity, delay); _delayedExpls.Add(di); }