public override void OnPickupUseDown() { if (bulletNum <= 0) { return; } bullet.Shot(); ShotSE(); bulletNum--; if (bulletNum <= 0) { delayTimer.StartTimer(0, this, "Reload", 1); } }
public override void OnGetInCard(ISFSObject data) { IsGetInBuZhangFinish = true; CurrSeat = data.GetInt(RequestKey.KeySeat); GetInMahJong(data); OnOperate(data); LeaveMahjongCnt--; //抓牌用户 听牌的 并且 当前无菜单提示 自动打牌 if (CurrSeat == PlayerSeat && IsTing[CurrSeat] && _switchGameOpreateMenu.IsForbiddenAll()) { OutCardDelayTimeIndex = DelayTimer.StartTimer( GameConfig.GetInCardRoteTime + GameConfig.GetInCardWaitTime + GameConfig.TingPaiWaitTime, () => EventDispatch.Dispatch((int)NetEventId.OnOutMahjong, new EventData(GetInMahjong))); } //自动打牌,抓啥打啥,仅测试用 if (CurrSeat == PlayerSeat && ziDongDaPai) { OutCardDelayTimeIndex = DelayTimer.StartTimer( GameConfig.GetInCardRoteTime + GameConfig.GetInCardWaitTime + GameConfig.TingPaiWaitTime, () => EventDispatch.Dispatch((int)NetEventId.OnOutMahjong, new EventData(GetInMahjong))); } //---------------------------*/ BuZhangGetInSeat = UtilDef.NullSeat; }
public void OnClickChangeActiveMap() { isActiveMap = !isActiveMap; EnableButton.ChangeState(); if (isActiveMap) { if (!useUserMapImage) { SnapshotCamera.gameObject.SetActive(true); Timer.StartTimer(0, this, nameof(DisableSnapshotCamera), 0.1f); } MinimapObject.SetActive(true); AutoButton.gameObject.SetActive(true); ManualButton.gameObject.SetActive(true); PlayerTrackerRoot.gameObject.SetActive(true); LandmarkTrackerRoot.gameObject.SetActive(true); } else { MinimapObject.SetActive(false); AutoButton.gameObject.SetActive(false); ManualButton.gameObject.SetActive(false); PlayerTrackerRoot.gameObject.SetActive(false); LandmarkTrackerRoot.gameObject.SetActive(false); } }
public List <MahjongItem> GetInMahjongWithRoat(int[] value) { List <MahjongItem> list = MahjongManager.Instance.GetMahjongList(value); var pos = Vector3.zero; if (MahjongList.Count > 0) { pos = MahjongList[MahjongList.Count - 1].transform.localPosition; } AddMahjong(list); foreach (MahjongItem item in list) { pos += new Vector3(MahjongManager.MagjongSize.x, 0, 0); item.transform.localPosition = pos; item.RotaTo(new Vector3(-90, 0, 0), Vector3.zero, GameConfig.GetInCardRoteTime, GameConfig.GetInCardWaitTime, () => { YxDebug.Log("补张的转动动画 完成"); }); } DelayTimer.StartTimer(GameConfig.GetInCardRoteTime + GameConfig.GetInCardWaitTime, () => { SortMahjongForHand(); SetMahjongPos(); YxDebug.Log("补张动画接受后排序"); }); return(list); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.GetComponent <WeaponAttack>()) { if (thisCollider.enabled == true) { thisCollider.enabled = false; thisMeshRenderer.material = hitMaterial; thisTimer.StartTimer(0, this, "FinishInvisibleTime", 0.25f); } } }
public override void OnSendOverSortMahjong(float time, float wait, int laizi) { foreach (MahjongItem item in MahjongList) { item.RotaTo(new Vector3(-90, 0, 0), time); } DelayTimer.StartTimer(wait, () => { SetLaizi(laizi); foreach (MahjongItem item in MahjongList) { item.RotaTo(new Vector3(0, 0, 0), time); } }); }
public virtual void OnSendOverSortMahjong(float time, float wait, int laizi) { foreach (MahjongItem item in MahjongList) { item.RotaTo(new Vector3(-90, 0, 0), time); } DelayTimer.StartTimer(wait, () => { SortMahjongForHand(); SetMahjongPos(); foreach (MahjongItem item in MahjongList) { item.RotaTo(new Vector3(0, 0, 0), time); } }); }
public void SetNameLateSync(VRCPlayerApi player, int playerID, string name) { if (CheckOutOfRange(playerID)) { return; } if (!Networking.IsOwner(player, nameData[playerID].gameObject)) { Networking.SetOwner(player, nameData[playerID].gameObject); tPlayer = player; tID = playerID; tName = name; delayTimer.StartTimer(0, this, "SetNameLateSync", 0.5f); } else { nameData[playerID].SetValue(name); tPlayer = null; tID = -1; tName = ""; } }
public void SetContent(GameObject obj) { gameObject.SetActive(true); if (_content != null) { Destroy(_content); DelayTimer.StopTimer(_timerIndex); } _content = obj; RectTransform rTf = obj.GetComponent <RectTransform>(); rTf.parent = Content.transform; ResetSize(rTf.rect); rTf.localPosition = Vector3.zero;//new Vector3(-rTf.rect.size.x / 2 - Interval / 2, rTf.rect.size.y / 2 + Interval/2); rTf.localScale = Vector3.one; _timerIndex = DelayTimer.StartTimer(GameConfig.ChatShowTime, () => { Reset(); }); }
public void BreakTarget() { breakEffect.Play(); DisableTarget(); delayTimer.StartTimer(0, this, "RespownTarget", respownIntervalTime); }
public override void OnPlayerLeft(VRCPlayerApi player) { timer.StartTimer(0, this, nameof(UpdatePlayerList), 1f); }