public void DegenerateLadderProcessWhenNoFinalLadderImplants() { var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.MatterCrea, Skill.NanoPool, Skill.Tutoring), // Intelligence ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftWrist, Skill.MultMelee, Skill.RunSpeed, Skill.NanoResist), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Skill.OneHandBlunt, ArmorClass.ChemicalAC, ArmorClass.RadiationAC), // Strength ImplantTemplate.GetImplantTemplate(ImplantSlot.Waist, ArmorClass.ChemicalAC, MaxHealthOrNano.MaxNano, Skill.BioMetamor) // Sense }; var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Intelligence), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[0]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Agility), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[1]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Strength), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[2]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Sense), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[3]).QL); // Implants should be unequipped right now and stats should be the same as they were before laddering. Assert.AreEqual(0, _character.GetAverageImplantQL()); Assert.AreEqual(0, _character.GetTotalImplantQL()); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Agility)); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Stamina)); Assert.AreEqual(281.4, _character.TreatmentValue); }
public void AllLadderProcessesAreEquivalentWhenNoLadderSlotsAreAvailable() { var character = new Character( agilityValue: 281, intelligenceValue: 315, psychicValue: 305, senseValue: 213, staminaValue: 301, strengthValue: 316, treatmentValue: 662.6250); var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.RightWrist, Skill.RunSpeed, Skill.NanoResist, Skill.MultMelee), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftWrist, Skill.MultMelee, Skill.RunSpeed, Skill.NanoResist), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftHand, null, ArmorClass.FireAC, Skill.MartialArts), }; var degenerateLadderProcess = new DegenerateLadderProcess(character, finalImplantTemplates); var basicLadderProcess = new BasicLadderProcess(character, finalImplantTemplates, unavailableImplantSlots: ImplantSlot.LadderImplantSlots); var advancedLadderProcess = new AdvancedLadderProcess(character, finalImplantTemplates, unavailableImplantSlots: ImplantSlot.LadderImplantSlots); CollectionAssert.AreEquivalent( degenerateLadderProcess.OrderedFinalImplants.ToArray(), basicLadderProcess.OrderedFinalImplants.ToArray()); CollectionAssert.AreEquivalent( basicLadderProcess.OrderedFinalImplants.ToArray(), advancedLadderProcess.OrderedFinalImplants.ToArray()); CollectionAssert.AreEquivalent( degenerateLadderProcess.OrderedLadderImplants.ToArray(), basicLadderProcess.OrderedLadderImplants.ToArray()); CollectionAssert.AreEquivalent( basicLadderProcess.OrderedLadderImplants.ToArray(), advancedLadderProcess.OrderedLadderImplants.ToArray()); Assert.AreEqual(138, degenerateLadderProcess.AverageFinalImplantQL); Assert.AreEqual(138, basicLadderProcess.AverageFinalImplantQL); Assert.AreEqual(138, advancedLadderProcess.AverageFinalImplantQL); }
public void DegenerateLadderProcessHandlesEmptyFinalImplantTemplates() { var ladderProcess = new DegenerateLadderProcess(_character, new ImplantTemplate[0]); Assert.AreEqual(0, ladderProcess.TotalFinalImplantQL); Assert.AreEqual(0, ladderProcess.AverageFinalImplantQL); Assert.AreEqual(0, ladderProcess.OrderedLadderImplants.Count); Assert.AreEqual(0, ladderProcess.OrderedFinalImplants.Count); }
public void DegenerateLadderProcessWhenASingleFinalLadderImplant() { var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.QuantumFT, null, Skill.Tutoring), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftWrist, Skill.MultMelee, Skill.RunSpeed, Skill.NanoResist), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Skill.OneHandBlunt, ArmorClass.ChemicalAC, ArmorClass.RadiationAC), // Strength ImplantTemplate.GetImplantTemplate(ImplantSlot.Leg, Ability.Agility, Ability.Stamina, null), // Stamina ImplantTemplate.GetImplantTemplate(ImplantSlot.Waist, ArmorClass.ChemicalAC, null, Skill.BioMetamor) // Stamina }; var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Stamina), _character.TreatmentValue), ladderProcess.OrderedFinalImplants[0].QL); Assert.AreEqual(finalImplantTemplates[3], ladderProcess.OrderedFinalImplants[0].ImplantTemplate); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Agility) + ladderProcess.OrderedFinalImplants[0].ShinyStatIncrease.Value, _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[0]).QL); Assert.AreEqual(51, ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[0]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Agility) + ladderProcess.OrderedFinalImplants[0].ShinyStatIncrease.Value, _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[1]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Strength), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[2]).QL); Assert.AreEqual( Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Stamina) + ladderProcess.OrderedFinalImplants[0].ShinyStatIncrease.Value, _character.TreatmentValue), Implant.GetMaxImplantQL(_character.GetAbilityValue(Ability.Sense), _character.TreatmentValue), ladderProcess.OrderedFinalImplants.Single(i => i.ImplantTemplate == finalImplantTemplates[4]).QL); // Implants should be unequipped right now and stats should be the same as they were before laddering. Assert.AreEqual(0, _character.GetAverageImplantQL()); Assert.AreEqual(0, _character.GetTotalImplantQL()); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Agility)); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Stamina)); Assert.AreEqual(281.4, _character.TreatmentValue); // Using the order the ladder process outlines, all equips should be possible and maximal. foreach (var finalImplant in ladderProcess.OrderedFinalImplants) { Assert.IsTrue(_character.CanEquipImplant(finalImplant)); var maxImplant = _character.EquipMaxImplant(finalImplant.ImplantTemplate); Assert.AreEqual(maxImplant, finalImplant); } }
public void DegenerateLadderProcessWhenManyFinalLadderImplants() { var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.Treatment, null, Ability.Sense), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.Chest, Ability.Sense, Ability.Psychic, Ability.Strength), // Psychic ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Ability.Strength, null, null), // Sense ImplantTemplate.GetImplantTemplate(ImplantSlot.Leg, Ability.Agility, Ability.Stamina, null), // Stamina ImplantTemplate.GetImplantTemplate(ImplantSlot.Waist, null, Ability.Sense, Ability.Stamina), // Psychic ImplantTemplate.GetImplantTemplate(ImplantSlot.Eye, null, Skill.Treatment, null), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.RightHand, null, null, Skill.Treatment), // Intelligence ImplantTemplate.GetImplantTemplate(ImplantSlot.Feet, null, Ability.Agility, null), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.Ear, null, null, Ability.Intelligence) // Psychic }; var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); // Implants should be unequipped right now and stats should be the same as they were before laddering. Assert.AreEqual(0, _character.GetAverageImplantQL()); Assert.AreEqual(0, _character.GetTotalImplantQL()); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Agility)); Assert.AreEqual(91, _character.GetAbilityValue(Ability.Stamina)); Assert.AreEqual(281.4, _character.TreatmentValue); // The final QL should be greater than what we get by w/o any laddered equips. int unladderedTotalImplantQL = 0; foreach (var implantTemplate in finalImplantTemplates) { unladderedTotalImplantQL += _character.GetMaxImplant(implantTemplate).QL; } Assert.IsTrue(unladderedTotalImplantQL < ladderProcess.TotalFinalImplantQL); // The final QL should be greater than what we get by laddering in the arbitrary order declared above. foreach (var implantTemplate in finalImplantTemplates) { _character.EquipMaxImplant(implantTemplate); } Assert.IsTrue(unladderedTotalImplantQL < _character.GetTotalImplantQL()); Assert.IsTrue(_character.GetTotalImplantQL() < ladderProcess.TotalFinalImplantQL); Assert.AreEqual(0, ladderProcess.OrderedLadderImplants.Count); // Some regression tests, I don't know for sure that 480 is what to expect, hopefully won't ever drop below this. Assert.AreEqual(480, ladderProcess.TotalFinalImplantQL); Assert.AreEqual(480 / (double)9, ladderProcess.AverageFinalImplantQL); }
public void DegenerateLadderProcessEquipsImplantsInTheProperThreePhases() { // The three phases are // 1. the final ladder implants in initially empty slots, // 2. the final non-ladder implants in initially empty slots, // 3. the final implants in initially full slots. var alreadyEquippedImplants = new[] { Implant.GetImplant(ImplantSlot.Head, Skill.Treatment, null, Ability.Sense, 200), Implant.GetImplant(ImplantSlot.Leg, Ability.Agility, Ability.Stamina, null, 200), Implant.GetImplant(ImplantSlot.Ear, Skill.Perception, null, Ability.Intelligence, 200) }; _character.SetImplants(alreadyEquippedImplants); var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Chest, Ability.Sense, Ability.Psychic, Ability.Strength), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Skill.Burst, null, null), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.Treatment, null, null), // 3 ImplantTemplate.GetImplantTemplate(ImplantSlot.Eye, null, Skill.Treatment, null), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.RightHand, null, null, Skill.Grenade), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftArm, Skill.Brawling, null, null), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.Feet, null, Ability.Agility, null), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.Ear, null, null, Skill.PsychoModi) // 3 }; var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); CollectionAssert.AreEquivalent( new[] { finalImplantTemplates[0], finalImplantTemplates[3], finalImplantTemplates[6] }, ladderProcess.OrderedFinalImplants.Take(3).Select(i => i.ImplantTemplate).ToArray()); CollectionAssert.AreEquivalent( new[] { finalImplantTemplates[1], finalImplantTemplates[4], finalImplantTemplates[5] }, ladderProcess.OrderedFinalImplants.Skip(3).Take(3).Select(i => i.ImplantTemplate).ToArray()); CollectionAssert.AreEquivalent( new[] { finalImplantTemplates[2], finalImplantTemplates[7] }, ladderProcess.OrderedFinalImplants.Skip(6).Take(2).Select(i => i.ImplantTemplate).ToArray()); }
public void DegenerateLadderDoesntTakeForeverEvenWhenHighNumberOfFinalImplantsAsLadderImplants() { var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.TimeAndSpace, Skill.NanoPool, Ability.Sense), ImplantTemplate.GetImplantTemplate(ImplantSlot.Eye, Skill.AimedShot, Skill.Treatment, Skill.TimeAndSpace), ImplantTemplate.GetImplantTemplate(ImplantSlot.Ear, null, Skill.Concealment, Ability.Intelligence), ImplantTemplate.GetImplantTemplate(ImplantSlot.Chest, Ability.Stamina, Skill.BioMetamor, Skill.SensoryImpr), ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Ability.Strength, null, null), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftArm, null, Ability.Strength, null), ImplantTemplate.GetImplantTemplate(ImplantSlot.Waist, ArmorClass.FireAC, MaxHealthOrNano.MaxHealth, Skill.EvadeClsC), ImplantTemplate.GetImplantTemplate(ImplantSlot.RightWrist, Skill.RunSpeed, Skill.NanoResist, Skill.MultMelee), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftWrist, Skill.MultMelee, Skill.RunSpeed, Skill.NanoResist), ImplantTemplate.GetImplantTemplate(ImplantSlot.Leg, Ability.Agility, Skill.EvadeClsC, ArmorClass.MeleeMaAC), ImplantTemplate.GetImplantTemplate(ImplantSlot.RightHand, Skill.MartialArts, Skill.TimeAndSpace, Skill.Treatment), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftHand, null, ArmorClass.FireAC, Skill.MartialArts), ImplantTemplate.GetImplantTemplate(ImplantSlot.Feet, Skill.EvadeClsC, Ability.Agility, Skill.DuckExp), }; Assert.AreEqual(9, finalImplantTemplates.Count(t => t.RaisesLadderStats)); var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); }
public void DegenerateLadderProcessUnequipsWeakLadderImplantsFirst() { // The head and ear are strong ladder implants and shouldn't be equipped before the weaker leg, eye, and feet. var alreadyEquippedImplants = new[] { Implant.GetImplant(ImplantSlot.Head, Skill.Treatment, null, Ability.Sense, 200), Implant.GetImplant(ImplantSlot.Leg, Ability.Agility, Ability.Stamina, null, 1), Implant.GetImplant(ImplantSlot.Ear, Skill.Perception, null, Ability.Intelligence, 200), Implant.GetImplant(ImplantSlot.Eye, null, Skill.Treatment, null, 1), Implant.GetImplant(ImplantSlot.Feet, null, Ability.Agility, null, 1) }; _character.SetImplants(alreadyEquippedImplants); var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Chest, Ability.Sense, Ability.Psychic, Ability.Strength), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Skill.Burst, null, null), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.Head, Skill.Treatment, null, null), // 3 ImplantTemplate.GetImplantTemplate(ImplantSlot.Eye, null, Skill.Treatment, Skill.Bow), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.RightHand, null, null, Skill.Grenade), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftArm, Skill.Brawling, null, null), // 2 ImplantTemplate.GetImplantTemplate(ImplantSlot.Feet, null, Ability.Agility, null), // 1 ImplantTemplate.GetImplantTemplate(ImplantSlot.Ear, null, null, Skill.PsychoModi) // 3 }; var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); var orderedFinalImplantSlots = ladderProcess.OrderedFinalImplants .Select(i => i.ImplantSlot) .ToArray(); Assert.IsTrue(Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Head) > Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Eye)); Assert.IsTrue(Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Head) > Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Feet)); Assert.IsTrue(Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Ear) > Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Eye)); Assert.IsTrue(Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Ear) > Array.IndexOf(orderedFinalImplantSlots, ImplantSlot.Feet)); }
public void AllLadderProcessesAreEquivalentWhenTheOnlyLadderSlotsAvailableArentUseful() { var character = new Character( agilityValue: 281, intelligenceValue: 315, psychicValue: 305, senseValue: 213, staminaValue: 301, strengthValue: 380, treatmentValue: 662.6250); var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.RightWrist, Skill.RunSpeed, Skill.NanoResist, Skill.MultMelee), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftWrist, Skill.MultMelee, Skill.RunSpeed, Skill.NanoResist), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftHand, null, ArmorClass.FireAC, Skill.MartialArts), ImplantTemplate.GetImplantTemplate(ImplantSlot.LeftArm, Skill.Brawling, Skill.TwoHandBlunt, null), }; // Right-arm and left-arm can only buff strength, which doesn't trickle to treatment, so it's not useful. var unavailableImplantSlots = ImplantSlot.LadderImplantSlots .Where(s => s != ImplantSlot.RightArm && s != ImplantSlot.LeftArm); var degenerateLadderProcess = new DegenerateLadderProcess(character, finalImplantTemplates); var basicLadderProcess = new BasicLadderProcess(character, finalImplantTemplates, unavailableImplantSlots); var advancedLadderProcess = new AdvancedLadderProcess(character, finalImplantTemplates, unavailableImplantSlots); CollectionAssert.AreEquivalent( degenerateLadderProcess.OrderedFinalImplants.ToArray(), basicLadderProcess.OrderedFinalImplants.ToArray()); CollectionAssert.AreEquivalent( basicLadderProcess.OrderedFinalImplants.ToArray(), advancedLadderProcess.OrderedFinalImplants.ToArray()); CollectionAssert.AreEquivalent( degenerateLadderProcess.OrderedLadderImplants.ToArray(), basicLadderProcess.OrderedLadderImplants.ToArray()); CollectionAssert.AreEquivalent( basicLadderProcess.OrderedLadderImplants.ToArray(), advancedLadderProcess.OrderedLadderImplants.ToArray()); Assert.AreEqual(138, degenerateLadderProcess.AverageFinalImplantQL); Assert.AreEqual(138, basicLadderProcess.AverageFinalImplantQL); Assert.AreEqual(138, advancedLadderProcess.AverageFinalImplantQL); }
public void DegenerateLadderProcessLeavesAlreadyEquippedImplantsAlone() { var alreadyEquippedImplants = new[] { Implant.GetImplant(ImplantSlot.Head, Skill.Treatment, null, Ability.Sense, 200), Implant.GetImplant(ImplantSlot.Leg, Ability.Agility, Ability.Stamina, null, 200) }; _character.SetImplants(alreadyEquippedImplants); Assert.AreEqual(146, _character.GetAbilityValue(Ability.Agility)); Assert.AreEqual(124, _character.GetAbilityValue(Ability.Stamina)); Assert.AreEqual(116, _character.GetAbilityValue(Ability.Sense)); Assert.AreEqual(391.625, _character.TreatmentValue); var finalImplantTemplates = new[] { ImplantTemplate.GetImplantTemplate(ImplantSlot.Chest, Ability.Sense, Ability.Psychic, Ability.Strength), // Psychic ImplantTemplate.GetImplantTemplate(ImplantSlot.RightArm, Ability.Strength, null, null), // Sense ImplantTemplate.GetImplantTemplate(ImplantSlot.Waist, null, Ability.Sense, Ability.Stamina), // Psychic ImplantTemplate.GetImplantTemplate(ImplantSlot.Eye, null, Skill.Treatment, null), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.RightHand, null, null, Skill.Treatment), // Intelligence ImplantTemplate.GetImplantTemplate(ImplantSlot.Feet, null, Ability.Agility, null), // Agility ImplantTemplate.GetImplantTemplate(ImplantSlot.Ear, null, null, Ability.Intelligence) // Psychic }; var finalImplantSlots = finalImplantTemplates.Select(t => t.ImplantSlot).ToArray(); var ladderProcess = new DegenerateLadderProcess(_character, finalImplantTemplates); Assert.AreEqual(146, _character.GetAbilityValue(Ability.Agility)); Assert.AreEqual(124, _character.GetAbilityValue(Ability.Stamina)); Assert.AreEqual(116, _character.GetAbilityValue(Ability.Sense)); Assert.AreEqual(391.625, _character.TreatmentValue); Assert.AreEqual(_character.GetImplant(ImplantSlot.Head), alreadyEquippedImplants[0]); Assert.AreEqual(_character.GetImplant(ImplantSlot.Leg), alreadyEquippedImplants[1]); Assert.AreEqual(400, _character.GetTotalImplantQL()); // The final QL should be greater than what we get by w/o any laddered equips. int unladderedTotalFinalImplantQL = 0; foreach (var implantTemplate in finalImplantTemplates) { unladderedTotalFinalImplantQL += _character.GetMaxImplant(implantTemplate).QL; } Assert.IsTrue(unladderedTotalFinalImplantQL < ladderProcess.TotalFinalImplantQL); // The final QL should be greater than what we get by laddering in the arbitrary order declared above. foreach (var implantTemplate in finalImplantTemplates) { _character.EquipMaxImplant(implantTemplate); } Assert.IsTrue(unladderedTotalFinalImplantQL < _character.GetTotalImplantQL(finalImplantSlots)); Assert.IsTrue(_character.GetTotalImplantQL(finalImplantSlots) < ladderProcess.TotalFinalImplantQL); Assert.AreEqual(0, ladderProcess.OrderedLadderImplants.Count); // Some regression tests, I don't know for sure that 423 is what to expect, hopefully won't ever drop below this. Assert.AreEqual(388, unladderedTotalFinalImplantQL); Assert.AreEqual(406, _character.GetTotalImplantQL(finalImplantSlots)); Assert.AreEqual(406 / (double)7, _character.GetAverageImplantQL(finalImplantSlots)); Assert.AreEqual(423, ladderProcess.TotalFinalImplantQL); Assert.AreEqual(423 / (double)7, ladderProcess.AverageFinalImplantQL); }