Example #1
0
 private void Awake()
 {
     circleCollider     = GetComponentInChildren <CircleCollider2D>();
     deformationManager = GetComponent <DeformationManager>();
 }
Example #2
0
 private void Awake()
 {
     rb = GetComponent <Rigidbody2D>();
     deformationManager   = GetComponent <DeformationManager>();
     playerStateBehaviour = GetComponent <PlayerStateBehaviour>();
 }