Example #1
0
    public void SocketClosed()
    {
        Definer.DoCollection();

        BasicCollection();

        //change to login panel
        StageManager.Instance.ChangeState(GameStateType.LoginState);
    }
Example #2
0
    public void TimeOut()
    {
        Definer.DoCollection();

        BasicCollection();

        // try to reconnect
        StageManager.Instance.ChangeState(GameStateType.ReConnectState);
        AudioPlayer.Instance.Destructor();
    }