private void FindReferences() { MethodReference ImportPropertyGetter(string typeName, string propertyName) => ModuleDefinition.ImportReference( FindType(typeName).Properties.Single(definition => definition.Name == propertyName).GetMethod); _isApplicationPlayingGetterReference = ImportPropertyGetter("UnityEngine.Application", "isPlaying"); _isActiveAndEnabledGetterReference = ImportPropertyGetter("UnityEngine.Behaviour", "isActiveAndEnabled"); _compilerGeneratedAttributeConstructorReference = ModuleDefinition.ImportReference( FindType("System.Runtime.CompilerServices.CompilerGeneratedAttribute") .Methods.First(definition => definition.IsConstructor)); _behaviourReference = ModuleDefinition.ImportReference(FindType("UnityEngine.Behaviour")); _isCompilingForEditor = DefineConstants.Contains("UNITY_EDITOR"); }
public override bool HasDefineSymbol(string symbol) { return(DefineConstants.Contains(symbol)); }