//스폰 public void Despawn(GameObject go) { Define.WorldObject type = GetWorldObjectType(go); switch (type) { case Define.WorldObject.Monster: { if (_monsters.Contains(go)) { _monsters.Remove(go); if (OnSpawnEvent != null) { OnSpawnEvent.Invoke(-1); } } } break; case Define.WorldObject.Player: { if (_player == go) { _player = null; } } break; } Managers.Resource.Destroy(go); }
public GameObject Spawn(Define.WorldObject type, string path, Transform parent = null) { GameObject go = Managers.Resource.Instantiate(path, parent); switch (type) { case Define.WorldObject.Unknown: break; case Define.WorldObject.Player: _player = go; break; case Define.WorldObject.Monster: _monsters.Add(go); if (OnSpawnEvent != null) { OnSpawnEvent.Invoke(1); // 한마리가 늘었다 } break; default: break; } return(go); }
public override void SetStat(Define.WorldObject type, string id) { Dictionary <string, ContentsData.CharacterStat> statDict = Managers.Data.CharacterStatDict; ContentsData.CharacterStat stat = statDict[id]; Id = stat.ID; MaxHp = stat.HP; Hp = int.Parse(MaxHp.ToString()); MaxMp = stat.MP; Mp = int.Parse(MaxMp.ToString()); Attack = stat.Attack; Defense = stat.Defense; AttackSpeed = stat.AttackSpeed; MoveSpeed = stat.MoveSpeed; AttackRange = stat.AttackRange; Level = stat.Level; SubName = stat.SubName; Description = stat.Description; STR = stat.STR; AGI = stat.AGI; INT = stat.INT; Exp = stat.EXP; Gold = 1000; CurrentExp = 0; }
public GameObject Spawn(Define.WorldObject type, string path, Transform parent = null) { GameObject go = Managers.Resource.Instantiate(path, parent); //switch (type) //{ // case Define.WorldObject.Tree: // break; // case Define.WorldObject.Flower: // break; //} return(go); }
public override void SetStat(Define.WorldObject type, string id) { Dictionary <string, ContentsData.MonsterStat> statDict = Managers.Data.MonsterStatDict; ContentsData.MonsterStat stat = statDict[id]; Id = stat.ID; MaxHp = stat.HP; Hp = int.Parse(MaxHp.ToString()); MaxMp = 0; Mp = 0; AttackRange = stat.AttackRange; AttackSpeed = stat.AttackSpeed; MoveSpeed = stat.MoveSpeed; Attack = stat.Attack; Defense = stat.Defense; Exp = stat.EXP; Gold = stat.Gold; }
//스폰 public GameObject Spawn(Define.WorldObject type, string path, Transform parent = null) //서버의 경우 path 가 아닌, 고유 id, number를 던져주면 그 numer로 몬스터 디렉토리스크립트에서 긁어오거나 함 { GameObject go = Managers.Resource.Instantiate(path, parent); switch (type) { case Define.WorldObject.Monster: _monsters.Add(go); if (OnSpawnEvent != null) { OnSpawnEvent.Invoke(1); } break; case Define.WorldObject.Player: _player = go; break; } return(go); }
public GameObject Spawn(Define.WorldObject type, string path, Vector3 pos, Transform parent = null) { GameObject go = Managers.Resource.Instantiate(path, pos, parent); switch (type) { case Define.WorldObject.Chracter: { _player = go; } break; case Define.WorldObject.Monster: { go.GetOrAddComponent <MonsterController>(); MonsterCount++; } break; } return(go); }
public void DeSpawn(GameObject go) { Define.WorldObject type = GetWorldObjectType(go); switch (type) { case Define.WorldObject.Chracter: { if (_player == go) { _player = null; } } break; case Define.WorldObject.Monster: { MonsterCount--; } break; } Managers.Resource.Destroy(go); }
public GameObject Spawn(Define.WorldObject type, string path, Transform parent = null) { GameObject go = Managers.Resource.Instantiate(path, parent); return(go); }
public virtual void SetStat(Define.WorldObject type, string Id) { }