public void FindPresent(Define.Present present, string name) { if (presents.Contains(present)) { return; } NPCName = name; presents.Add(present); findAction++; for (int i = 0; i < presents.Count; i++) { Debug.Log(presents[i]); } }
string NameInit(Define.Present present) { string name = ""; switch (present) { case Define.Present.Beg: name = "새 가방"; break; case Define.Present.Guitar: name = "기타"; break; } return(name); }
private void Start() { renderer = GetComponent <SpriteRenderer>(); present = Managers.Game.Present; switch (present) { case Define.Present.Beg: renderer.sprite = beg; break; case Define.Present.Guitar: renderer.sprite = guitar; break; case Define.Present.Suit: renderer.sprite = suit; break; } }