Example #1
0
        /// <summary>
        /// 创建一个实体
        /// </summary>
        /// <typeparam name="T">驱动脚本</typeparam>
        /// <param name="type">实体类型</param>
        /// <param name="assettype">资源类型</param>
        /// <param name="parent">父节点物体</param>
        /// <param name="name">实体名称</param>
        /// <returns>实体ID</returns>
        public long CreateNewEntity <T>(Define.EntityType type, Define.ModelType assettype, GameObject parent = null, string name = "") where T : Base.BaseMotor, new()
        {
            long id = -1;

            AssetMgr.GetInstance().LoadAsset(PathMgr.GetInstance().GetPath(assettype), true, true, () =>
            {
                if (AssetMgr.GetInstance().GetAsset() != null)
                {
                    GameObject go;
                    go            = GameObject.Instantiate(AssetMgr.GetInstance().GetAsset(), parent == null ? EntityRoot.transform : parent.transform) as GameObject;
                    id            = go.GetHashCode() >= 0 ? go.GetHashCode() * 10 : -go.GetHashCode() * 10 + 1;
                    string goname = name == "" ? (id + "_" + assettype.ToString()) : name;
                    go.name       = goname;
                    go.AddComponent(typeof(T));
                    go.GetComponent <T>().InitEntity(id, goname, type);
                    EntityList.Add(id, go.GetComponent <T>());
                }
                else
                {
                    Debug.LogError("Create Failed!");
                    return;
                }
            });
            return(id);
        }
Example #2
0
 public abstract void InitEntity(long Id, string Name, Define.EntityType Type);
Example #3
0
 public override void InitEntity(long Id, string Name, Define.EntityType Type)
 {
     player = new Player();
     player.Init(Id, Name, Type);
     Init(gameObject.GetComponent <UnityEngine.AI.NavMeshAgent>());
 }
Example #4
0
 public override void Init(long Id, string Name, Define.EntityType Type)
 {
     base.Init(Id, Name, Type);
 }