Example #1
0
 public OctoGameUpdateMess(UserAccounts accounts, AttackDamageActiveTree attackDamageActiveTree,
                           SpellUserAccounts spellAccounts, Global global, MagicActiveTree magicActiveTree,
                           DefenceActiveTree defenceActiveTree, AgilityActiveTree agilityActiveTree)
 {
     _accounts = accounts;
     _attackDamageActiveTree = attackDamageActiveTree;
     _spellAccounts          = spellAccounts;
     _global            = global;
     _magicActiveTree   = magicActiveTree;
     _defenceActiveTree = defenceActiveTree;
     _agilityActiveTree = agilityActiveTree;
 }
Example #2
0
        public GameFramework(UserAccounts accounts,
                             AttackDamageActiveTree attackDamageActiveTree, SpellUserAccounts spellAccounts,
                             AwaitForUserMessage awaitForUserMessage,
                             AttackDamagePassiveTree attackDamagePassiveTree, AllBuffs allDebuffs, DefencePassiveTree defencePassiveTree, DefenceActiveTree defenceActiveTree, AgilityActiveTree agilityActiveTree, AgilityPassiveTree agilityPassiveTree, MagicActiveTree magicActiveTree, MagicPassiveTree magicPassiveTree, DealDmgToEnemy dealDmgToEnemy, UpdateFightPage updateFightPage)
        {
            _accounts = accounts;

            _attackDamageActiveTree = attackDamageActiveTree;
            _spellAccounts          = spellAccounts;

            _awaitForUserMessage     = awaitForUserMessage;
            _attackDamagePassiveTree = attackDamagePassiveTree;
            _allDebuffs         = allDebuffs;
            _defencePassiveTree = defencePassiveTree;
            _defenceActiveTree  = defenceActiveTree;
            _agilityActiveTree  = agilityActiveTree;
            _agilityPassiveTree = agilityPassiveTree;
            _magicActiveTree    = magicActiveTree;
            _magicPassiveTree   = magicPassiveTree;
            _dealDmgToEnemy     = dealDmgToEnemy;
            _updateFightPage    = updateFightPage;
        }