void AddVictoryCondition()
    {
        DefeatTargetVictoryCondition vc = owner.gameObject.AddComponent <DefeatTargetVictoryCondition>();
        Unit enemy = units[units.Count - 1];

        vc.target = enemy;
        Health health = enemy.GetComponent <Health>();

        health.MinHP = 10;
    }
        private void AddVictoryCondition()
        {
            DefeatTargetVictoryCondition vc = owner.gameObject.AddComponent <DefeatTargetVictoryCondition>();
            Unit enemy = units[units.Count - 1];

            if (enemy == null)
            {
                throw new Exception("Could not find any unit set as DefeatTargetVictoryCondition's target.");
            }
            vc.target = enemy;
        }