Example #1
0
    public DefaultUIBase CreateUI(DefaultUIBase Prefab)
    {
        DefaultUIBase UI = null;

        UI = Instantiate <DefaultUIBase>(Prefab);
        UI.transform.SetParent(m_Canvas[(int)UI.DispZ].transform, false);
        UI.Init();

        return(UI);
    }
Example #2
0
 public void EntryUI(DefaultUIBase UI)
 {
     EntryDispObj(UI.gameObject, UI.DispZ);
 }