public void UpdateCell(CPos cell) { var tile = map.Tiles[cell]; var palette = TileSet.TerrainPaletteInternalName; if (terrainInfo.Templates.TryGetValue(tile.Type, out var template)) { palette = ((DefaultTerrainTemplateInfo)template).Palette ?? palette; } foreach (var kv in spriteLayers) { kv.Value.Update(cell, palette == kv.Key ? tileCache.TileSprite(tile) : null, false); } }
public void UpdateCell(CPos cell) { var tile = map.Tiles[cell]; var palette = TileSet.TerrainPaletteInternalName; if (terrainInfo.Templates.TryGetValue(tile.Type, out var template)) { palette = ((DefaultTerrainTemplateInfo)template).Palette ?? palette; } var sprite = tileCache.TileSprite(tile); var paletteReference = worldRenderer.Palette(palette); spriteLayer.Update(cell, sprite, paletteReference); }