static bool DoCopy(Player p, Level lvl, bool global, string cmd, bool keepOrder,
                           BlockDefinition srcDef, BlockID src, BlockID dst)
        {
            if (srcDef == null && src < Block.CpeCount)
            {
                srcDef = DefaultSet.MakeCustomBlock(src);
            }
            if (srcDef == null)
            {
                MessageNoBlock(p, src, global, cmd); return(false);
            }

            BlockDefinition[] defs   = global ? BlockDefinition.GlobalDefs : lvl.CustomBlockDefs;
            BlockDefinition   dstDef = defs[dst];

            if (ExistsInScope(dstDef, dst, global))
            {
                MessageAlreadyBlock(p, dst, global, cmd); return(false);
            }

            dstDef = srcDef.Copy();
            dstDef.SetBlock(dst);
            if (!keepOrder)
            {
                dstDef.InventoryOrder = -1;
            }

            UpdateBlock(p, lvl, dstDef, global);
            return(true);
        }
Example #2
0
        public static void SetCollide(BlockID block, byte collide)
        {
            // necessary for cases where servers redefined core blocks before extended types were introduced
            collide = DefaultSet.MapOldCollide(block, collide);
            ExtendedCollide[block] = collide;

            // Reduce extended collision types to their simpler forms
            if (collide == CollideType.Ice)
            {
                collide = CollideType.Solid;
            }
            if (collide == CollideType.SlipperyIce)
            {
                collide = CollideType.Solid;
            }

            if (collide == CollideType.LiquidWater)
            {
                collide = CollideType.Liquid;
            }
            if (collide == CollideType.LiquidLava)
            {
                collide = CollideType.Liquid;
            }
            Collide[block] = collide;
        }
        static void CopyBlockDefs(string src, string dst)
        {
            string path = null;

            path = Path.Combine(oldServer, BlockDefinition.GlobalPath);
            BlockDefinition[] defs = BlockDefinition.Load(path);
            path = Path.Combine(oldServer, Paths.MapBlockDefs(src));

            // Local/Level custom blocks override global ones
            if (File.Exists(path))
            {
                BlockDefinition[] localDefs = BlockDefinition.Load(path);
                for (int i = 0; i < localDefs.Length; i++)
                {
                    if (localDefs[i] == null || string.IsNullOrEmpty(localDefs[i].Name))
                    {
                        continue;
                    }
                    defs[i] = localDefs[i];
                }
            }

            // If block was original classic/CPE block on old server, but is now a custom block on new server
            // then make a block definition to prevent textures looking wrong (e.g. for Glass)
            for (int i = 0; i < Block.CpeCount; i++)
            {
                if (defs[i] == null && BlockDefinition.GlobalDefs[i] != null)
                {
                    defs[i] = DefaultSet.MakeCustomBlock((BlockID)i);
                }
            }

            defs[0] = null;
            BlockDefinition.Save(false, defs, Paths.MapBlockDefs(dst));
        }
Example #4
0
        /// <summary>
        /// Returns the markers that have annotated a given vertex
        /// </summary>
        /// <param name="vertex">The vertex in question</param>
        /// <returns>The set of markers that have annotated this vertex</returns>
        public virtual Set GetAnnotationMarkers(object vertex)
        {
            DefaultSet set = new DefaultSet();

            foreach (Pair <int, object> p in annotations.GetValues(vertex))
            {
                set.Add(p.Object1);
            }

            return(set);
        }
Example #5
0
        public byte CollideType(ExtBlock block)
        {
            BlockDefinition def     = GetBlockDef(block);
            byte            collide = def != null ? def.CollideType : MCGalaxy.Blocks.CollideType.Solid;

            if (def == null && !block.IsCustomType)
            {
                return(DefaultSet.Collide(Block.Convert(block.BlockID)));
            }
            return(collide);
        }
Example #6
0
        public byte CollideType(BlockID block)
        {
            BlockDefinition def     = GetBlockDef(block);
            byte            collide = def != null ? def.CollideType : MCGalaxy.Blocks.CollideType.Solid;

            if (def == null && block < Block.Extended)
            {
                return(DefaultSet.Collide(Block.Convert(block)));
            }
            return(collide);
        }
Example #7
0
            /// <summary>
            /// Initializes the state instance
            /// </summary>
            /// <param name="parentGraph">The graph being operated upon</param>
            public State(Graph parentGraph)
            {
                Pre         = new Dictionary <object, int>();
                Post        = new Dictionary <object, int>();
                Visited     = new DefaultSet();
                ParentGraph = parentGraph;
                SubGraph    = ParentGraph.CreateGraph();

                preNumber  = 1;
                postNumber = 1;
            }
Example #8
0
        public static void ResetBlockProps(BlockID block)
        {
            BlocksLight[block] = DefaultSet.BlocksLight(block);
            FullBright[block]  = DefaultSet.FullBright(block);
            FogColour[block]   = DefaultSet.FogColour(block);
            FogDensity[block]  = DefaultSet.FogDensity(block);
            SetCollide(block, DefaultSet.Collide(block));
            DigSounds[block]       = DefaultSet.DigSound(block);
            StepSounds[block]      = DefaultSet.StepSound(block);
            SpeedMultiplier[block] = 1;
            Name[block]            = DefaultName(block);
            Tinted[block]          = false;
            SpriteOffset[block]    = 0;

            Draw[block] = DefaultSet.Draw(block);
            if (Draw[block] == DrawType.Sprite)
            {
                MinBB[block] = new Vector3(2.50f / 16f, 0, 2.50f / 16f);
                MaxBB[block] = new Vector3(13.5f / 16f, 1, 13.5f / 16f);
            }
            else
            {
                MinBB[block]   = Vector3.Zero;
                MaxBB[block]   = Vector3.One;
                MaxBB[block].Y = DefaultSet.Height(block);
            }

            SetBlockDraw(block, Draw[block]);
            CalcRenderBounds(block);
            LightOffset[block] = CalcLightOffset(block);

            if (block >= Block.CpeCount)
            {
                                #if USE16_BIT
                // give some random texture ids
                SetTex((block * 10 + (block % 7) + 20) % 80, Side.Top, block);
                SetTex((block * 8 + (block & 5) + 5) % 80, Side.Bottom, block);
                SetSide((block * 4 + (block / 4) + 4) % 80, block);
                                #else
                SetTex(0, Side.Top, block);
                SetTex(0, Side.Bottom, block);
                SetSide(0, block);
                                #endif
            }
            else
            {
                SetTex(topTex[block], Side.Top, block);
                SetTex(bottomTex[block], Side.Bottom, block);
                SetSide(sideTex[block], block);
            }
        }
        /// <summary>
        /// 默认回复设置
        /// </summary>
        /// <param name="entity"></param>
        /// <returns></returns>
        public IActionResult DefaultReply(DefaultSet entity = null)
        {
            if (NHttpContext.Current.Request.IsAjaxRequest())
            {
                StateCode state = ServiceIoc.Get <DefaultSetService>().SaveDefaultSets(entity);
                return(Json(GetResult(state)));
            }
            else
            {
                //获取账号默认回复设置
                DefaultSet defaultSet = ServiceIoc.Get <DefaultSetService>().GetDefaultSet();
                if (defaultSet != null)
                {
                    //关注回复类型
                    if (!string.IsNullOrEmpty(defaultSet.a_reply_value))
                    {
                        string a_type = defaultSet.a_reply_value.Split('#')[1];

                        //关注回复业务ID
                        int a_bizid = int.Parse(defaultSet.a_reply_value.Split('#')[0].ToString());

                        //对应关键词
                        List <KeyWord> keyWord = ServiceIoc.Get <KeyWordService>().GetKeywordGroup(a_bizid, a_type);
                        if (keyWord != null && keyWord.Count > 0)
                        {
                            ViewBag.attention_content = string.Join(" ", keyWord.Select(k => k.keyword).ToArray());
                        }
                    }

                    //无匹配回复设置
                    if (!string.IsNullOrEmpty(defaultSet.d_reply_value))
                    {
                        string d_type = defaultSet.d_reply_value.Split('#')[1];

                        //关注回复业务ID
                        int d_bizid = int.Parse(defaultSet.d_reply_value.Split('#')[0].ToString());

                        //对应关键词
                        List <KeyWord> keyWord = ServiceIoc.Get <KeyWordService>().GetKeywordGroup(d_bizid, d_type);
                        if (keyWord != null && keyWord.Count > 0)
                        {
                            ViewBag.nomatch_content = string.Join(" ", keyWord.Select(k => k.keyword).ToArray());
                        }
                    }

                    ViewBag.entity = JsonConvert.SerializeObject(defaultSet);
                }
            }

            return(View());
        }
        /// <summary> Resets the properties for the given block to their defaults. </summary>
        public void ResetBlockProps(BlockID id)
        {
            BlocksLight[id]     = DefaultSet.BlocksLight(id);
            FullBright[id]      = DefaultSet.FullBright(id);
            FogColour[id]       = DefaultSet.FogColour(id);
            FogDensity[id]      = DefaultSet.FogDensity(id);
            Collide[id]         = DefaultSet.Collide(id);
            DigSounds[id]       = DefaultSet.DigSound(id);
            StepSounds[id]      = DefaultSet.StepSound(id);
            SpeedMultiplier[id] = 1;
            Name[id]            = DefaultName(id);
            Tinted[id]          = false;

            Draw[id] = DefaultSet.Draw(id);
            if (Draw[id] == DrawType.Sprite)
            {
                MinBB[id] = new Vector3(2.50f / 16f, 0, 2.50f / 16f);
                MaxBB[id] = new Vector3(13.5f / 16f, 1, 13.5f / 16f);
            }
            else
            {
                MinBB[id]   = Vector3.Zero;
                MaxBB[id]   = Vector3.One;
                MaxBB[id].Y = DefaultSet.Height(id);
            }

            SetBlockDraw(id, Draw[id]);
            CalcRenderBounds(id);
            LightOffset[id] = CalcLightOffset(id);

            if (id >= Block.CpeCount)
            {
                                #if USE16_BIT
                // give some random texture ids
                SetTex((id * 10 + (id % 7) + 20) % 80, Side.Top, id);
                SetTex((id * 8 + (id & 5) + 5) % 80, Side.Bottom, id);
                SetSide((id * 4 + (id / 4) + 4) % 80, id);
                                #else
                SetTex(0, Side.Top, id);
                SetTex(0, Side.Bottom, id);
                SetSide(0, id);
                                #endif
            }
            else
            {
                SetTex(topTex[id], Side.Top, id);
                SetTex(bottomTex[id], Side.Bottom, id);
                SetSide(sideTex[id], id);
            }
        }
Example #11
0
        public static AABB BlockAABB(BlockID block, Level lvl)
        {
            BlockDefinition def = lvl.GetBlockDef(block);

            if (def != null)
            {
                return(new AABB(def.MinX * 2, def.MinZ * 2, def.MinY * 2,
                                def.MaxX * 2, def.MaxZ * 2, def.MaxY * 2));
            }

            if (block >= Block.Extended)
            {
                return(new AABB(0, 0, 0, 32, 32, 32));
            }
            BlockID core = Convert(block);

            return(new AABB(0, 0, 0, 32, DefaultSet.Height(core) * 2, 32));
        }
Example #12
0
        static void CopyHandler(Player p, string[] parts, bool global, string cmd)
        {
            if (parts.Length <= 2)
            {
                Help(p, cmd); return;
            }
            ExtBlock src, dst;

            if (!CheckBlock(p, parts[1], out src, true))
            {
                return;
            }
            if (!CheckBlock(p, parts[2], out dst))
            {
                return;
            }
            BlockDefinition[] defs = global ? BlockDefinition.GlobalDefs : p.level.CustomBlockDefs;

            BlockDefinition srcDef = defs[src.RawID], dstDef = defs[dst.RawID];

            if (srcDef == null && src.BlockID < Block.CpeCount)
            {
                srcDef = DefaultSet.MakeCustomBlock(src.BlockID);
            }
            if (srcDef == null)
            {
                MessageNoBlock(p, src, global, cmd); return;
            }
            if (ExistsInScope(dstDef, dst, global))
            {
                MessageAlreadyBlock(p, dst, global, cmd); return;
            }

            BlockProps props = global ? BlockDefinition.GlobalProps[src.RawID] : p.level.Props[src.Index];

            dstDef                = srcDef.Copy();
            dstDef.BlockID        = (byte)dst.RawID;
            dstDef.InventoryOrder = -1;

            AddBlock(p, dstDef, global, cmd, props);
            string scope = global ? "global" : "level";

            Player.Message(p, "Duplicated the {0} custom block with id \"{1}\" to \"{2}\".", scope, src.RawID, dst.RawID);
        }
Example #13
0
        public static void ResetBlockProps(BlockID block)
        {
            BlocksLight[block] = DefaultSet.BlocksLight(block);
            FullBright[block]  = DefaultSet.FullBright(block);
            FogCol[block]      = DefaultSet.FogColour(block);
            FogDensity[block]  = DefaultSet.FogDensity(block);
            SetCollide(block, DefaultSet.Collide(block));
            DigSounds[block]       = DefaultSet.DigSound(block);
            StepSounds[block]      = DefaultSet.StepSound(block);
            SpeedMultiplier[block] = 1;
            Name[block]            = DefaultName(block);
            Tinted[block]          = false;
            SpriteOffset[block]    = 0;

            Draw[block] = DefaultSet.Draw(block);
            if (Draw[block] == DrawType.Sprite)
            {
                MinBB[block] = new Vector3(2.50f / 16f, 0, 2.50f / 16f);
                MaxBB[block] = new Vector3(13.5f / 16f, 1, 13.5f / 16f);
            }
            else
            {
                MinBB[block]   = Vector3.Zero;
                MaxBB[block]   = Vector3.One;
                MaxBB[block].Y = DefaultSet.Height(block);
            }

            SetBlockDraw(block, Draw[block]);
            CalcRenderBounds(block);
            CalcLightOffset(block);

            if (block >= Block.CpeCount)
            {
                SetTex(0, Side.Top, block);
                SetTex(0, Side.Bottom, block);
                SetSide(0, block);
            }
            else
            {
                SetTex(topTex[block], Side.Top, block);
                SetTex(bottomTex[block], Side.Bottom, block);
                SetSide(sideTex[block], block);
            }
        }
Example #14
0
        public static AABB BlockAABB(ExtBlock block, Level lvl)
        {
            BlockDefinition def = lvl.GetBlockDef(block);

            if (def != null)
            {
                return(new AABB(def.MinX * 2, def.MinZ * 2, def.MinY * 2,
                                def.MaxX * 2, def.MaxZ * 2, def.MaxY * 2));
            }

            if (block.BlockID == Block.custom_block)
            {
                return(new AABB(0, 0, 0, 32, 32, 32));
            }

            byte core = Block.Convert(block.BlockID);

            return(new AABB(0, 0, 0, 32, DefaultSet.Height(core) * 2, 32));
        }
        public void ResetBlockProps(byte id)
        {
            BlocksLight[id]        = DefaultSet.BlocksLight(id);
            FullBright[id]         = DefaultSet.FullBright(id);
            CullWithNeighbours[id] = id != Block.Leaves;
            FogColour[id]          = DefaultSet.FogColour(id);
            FogDensity[id]         = DefaultSet.FogDensity(id);
            Collide[id]            = DefaultSet.Collide(id);
            DigSounds[id]          = DefaultSet.DigSound(id);
            StepSounds[id]         = DefaultSet.StepSound(id);
            SetBlockDraw(id, DefaultSet.Draw(id));
            SpeedMultiplier[id] = 1;
            Name[id]            = DefaultName(id);

            if (IsSprite[id])
            {
                MinBB[id] = new Vector3(2.50f / 16f, 0, 2.50f / 16f);
                MaxBB[id] = new Vector3(13.5f / 16f, 1, 13.5f / 16f);
            }
            else
            {
                MinBB[id]   = Vector3.Zero;
                MaxBB[id]   = Vector3.One;
                MaxBB[id].Y = DefaultSet.Height(id);
            }
            LightOffset[id] = CalcLightOffset(id);

            if (id >= Block.CpeCount)
            {
                SetTex(0, Side.Top, id);
                SetTex(0, Side.Bottom, id);
                SetSide(0, id);
            }
            else
            {
                SetTex(topTex[id], Side.Top, id);
                SetTex(bottomTex[id], Side.Bottom, id);
                SetSide(sideTex[id], id);
            }
        }
Example #16
0
        static bool DoEdit(Player p, Level lvl, BlockID block, string[] parts,
                           bool global, string cmd)
        {
            BlockDefinition[] defs = global ? BlockDefinition.GlobalDefs : lvl.CustomBlockDefs;
            BlockDefinition   def = defs[block], globalDef = BlockDefinition.GlobalDefs[block];

            if (def == null && block < Block.CpeCount)
            {
                def = DefaultSet.MakeCustomBlock(block);
                UpdateBlock(p, lvl, def, global);
            }
            if (def != null && !global && def == globalDef)
            {
                def = globalDef.Copy();
                UpdateBlock(p, lvl, def, global);
            }
            if (!ExistsInScope(def, block, global))
            {
                MessageNoBlock(p, block, global, cmd); return(false);
            }

            string value = parts[3], blockName = def.Name;
            bool   temp = false, changedFallback = false;

            string arg = MapPropertyName(parts[2].ToLower());

            switch (arg)
            {
            case "name":
                def.Name = value; break;

            case "collide":
                if (!EditByte(p, value, "Collide type", ref def.CollideType, arg))
                {
                    return(false);
                }
                break;

            case "speed":
                if (!CommandParser.GetReal(p, value, "Movement speed", ref def.Speed, 0.25f, 3.96f))
                {
                    SendEditHelp(p, arg); return(false);
                }
                break;

            case "toptex":
                if (!EditUShort(p, value, "Top texture", ref def.TopTex, arg))
                {
                    return(false);
                }
                break;

            case "alltex":
                if (!EditUShort(p, value, "All textures", ref def.RightTex, arg))
                {
                    return(false);
                }
                def.SetAllTex(def.RightTex);
                break;

            case "sidetex":
                if (!EditUShort(p, value, "Side texture", ref def.RightTex, arg))
                {
                    return(false);
                }
                def.SetSideTex(def.RightTex);
                break;

            case "lefttex":
                if (!EditUShort(p, value, "Left texture", ref def.LeftTex, arg))
                {
                    return(false);
                }
                break;

            case "righttex":
                if (!EditUShort(p, value, "Right texture", ref def.RightTex, arg))
                {
                    return(false);
                }
                break;

            case "fronttex":
                if (!EditUShort(p, value, "Front texture", ref def.FrontTex, arg))
                {
                    return(false);
                }
                break;

            case "backtex":
                if (!EditUShort(p, value, "Back texture", ref def.BackTex, arg))
                {
                    return(false);
                }
                break;

            case "bottomtex":
                if (!EditUShort(p, value, "Bottom texture", ref def.BottomTex, arg))
                {
                    return(false);
                }
                break;

            case "blockslight":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return(false);
                }
                def.BlocksLight = temp;
                break;

            case "sound":
                if (!EditByte(p, value, "Walk sound", ref def.WalkSound, arg))
                {
                    return(false);
                }
                break;

            case "fullbright":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return(false);
                }
                def.FullBright = temp;
                break;

            case "shape":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return(false);
                }
                def.Shape = temp ? (byte)0 : def.MaxZ;
                break;

            case "blockdraw":
                if (!EditByte(p, value, "Block draw", ref def.BlockDraw, arg))
                {
                    return(false);
                }
                break;

            case "min":
                if (!ParseCoords(p, value, ref def.MinX, ref def.MinY, ref def.MinZ))
                {
                    SendEditHelp(p, arg); return(false);
                }
                break;

            case "max":
                if (!ParseCoords(p, value, ref def.MaxX, ref def.MaxY, ref def.MaxZ))
                {
                    SendEditHelp(p, arg); return(false);
                }
                break;

            case "fogdensity":
                if (!EditByte(p, value, "Fog density", ref def.FogDensity, arg))
                {
                    return(false);
                }
                break;

            case "fogcolor":
                ColorDesc rgb = default(ColorDesc);
                if (!CommandParser.GetHex(p, value, ref rgb))
                {
                    return(false);
                }
                def.FogR = rgb.R; def.FogG = rgb.G; def.FogB = rgb.B;
                break;

            case "fallback":
                byte fallback = GetFallback(p, value);
                if (fallback == Block.Invalid)
                {
                    return(false);
                }
                changedFallback = true;

                value        = Block.GetName(p, fallback);
                def.FallBack = fallback; break;

            case "order":
                int order = 0;
                if (!CommandParser.GetInt(p, value, "Inventory order", ref order, 0, Block.MaxRaw))
                {
                    SendEditHelp(p, arg); return(false);
                }

                // Don't let multiple blocks be assigned to same order
                if (order != def.RawID && order != 0)
                {
                    for (int i = 0; i < defs.Length; i++)
                    {
                        if (defs[i] == null || defs[i].InventoryOrder != order)
                        {
                            continue;
                        }
                        p.Message("Block {0} already had order {1}", defs[i].Name, order);
                        return(false);
                    }
                }

                def.InventoryOrder = order == def.RawID ? -1 : order;
                BlockDefinition.UpdateOrder(def, global, lvl);
                p.Message("Set inventory order for {0} to {1}", blockName,
                          order == def.RawID ? "default" : order.ToString());
                return(true);

            default:
                p.Message("Unrecognised property: " + arg); return(false);
            }

            p.Message("Set {0} for {1} to {2}", arg, blockName, value);
            BlockDefinition.Add(def, defs, lvl);
            if (changedFallback)
            {
                BlockDefinition.UpdateFallback(global, def.GetBlock(), lvl);
            }
            return(true);
        }
        public static void ResetBlockProps(BlockID block)
        {
            BlocksLight[block] = DefaultSet.BlocksLight(block);
            FullBright[block]  = DefaultSet.FullBright(block);
            FogColour[block]   = DefaultSet.FogColour(block);
            FogDensity[block]  = DefaultSet.FogDensity(block);
            SetCollide(block, DefaultSet.Collide(block));
            DigSounds[block]       = DefaultSet.DigSound(block);
            StepSounds[block]      = DefaultSet.StepSound(block);
            SpeedMultiplier[block] = 1;
            Name[block]            = DefaultName(block);
            Tinted[block]          = false;
            SpriteOffset[block]    = 0;

            Draw[block] = DefaultSet.Draw(block);
            if (Draw[block] == DrawType.Sprite)
            {
                MinBB[block] = new Vector3(2.50f / 16f, 0, 2.50f / 16f);
                MaxBB[block] = new Vector3(13.5f / 16f, 1, 13.5f / 16f);
            }
            else
            {
                MinBB[block]   = Vector3.Zero;
                MaxBB[block]   = Vector3.One;
                MaxBB[block].Y = DefaultSet.Height(block);
            }

                        #if ALPHA
            if (block == Block.SugarCane)
            {
                MinBB[block] = Vector3.Zero;
                MaxBB[block] = Vector3.One;
            }
            else if (block == Block.Torch ||
                     block == Block.RedstoneTorchOff || block == Block.RedstoneTorchOn)
            {
                MinBB[block] = new Vector3(7f / 16f, 0, 7f / 16f);
                MaxBB[block] = new Vector3(9f / 16f, 10f / 16f, 9f / 16f);
            }
            else if (block == Block.Ladder)
            {
                MinBB[block] = new Vector3(0, 0, 0);
                MaxBB[block] = new Vector3(1, 1, 2 / 16f);
            }
            else if (block == Block.StonePressurePlate || block == Block.WoodPressurePlate)
            {
                MinBB[block] = new Vector3(1 / 16f, 0, 1 / 16f);
                MaxBB[block] = new Vector3(15 / 16f, 1 / 16f, 15 / 16f);
            }
            else if (block == Block.Cactus)
            {
                MinBB[block] = new Vector3(1 / 16f, 0, 1 / 16f);
                MaxBB[block] = new Vector3(15 / 16f, 1, 15 / 16f);
            }
            else if (block == Block.Fence)
            {
                MinBB[block] = new Vector3(6 / 16f, 0, 6 / 16f);
                MaxBB[block] = new Vector3(10 / 16f, 1, 10 / 16f);
            }
            CanStretch[Block.Redstone] = 0;
                        #endif

            SetBlockDraw(block, Draw[block]);
            CalcRenderBounds(block);
            LightOffset[block] = CalcLightOffset(block);

            if (block >= Block.CpeCount)
            {
                                #if USE16_BIT
                // give some random texture ids
                SetTex((block * 10 + (block % 7) + 20) % 80, Side.Top, block);
                SetTex((block * 8 + (block & 5) + 5) % 80, Side.Bottom, block);
                SetSide((block * 4 + (block / 4) + 4) % 80, block);
                                #else
                SetTex(0, Side.Top, block);
                SetTex(0, Side.Bottom, block);
                SetSide(0, block);
                                #endif
            }
            else
            {
                SetTex(topTex[block], Side.Top, block);
                SetTex(bottomTex[block], Side.Bottom, block);
                SetSide(sideTex[block], block);
                                #if ALPHA
                if (block == Block.Chest)
                {
                    SetTex(27, Side.Back, block);
                }
                else if (block == Block.CraftingTable)
                {
                    SetTex(59, Side.Back, block);
                    SetTex(59, Side.Right, block);
                }
                                #endif
            }
        }
Example #18
0
 /// <summary>
 /// Initializes the constraint instance
 /// </summary>
 public AlreadyVisistedConstraint()
 {
     visited = new DefaultSet();
 }
Example #19
0
        static void EditHandler(Player p, string[] parts, bool global, string cmd)
        {
            if (parts.Length <= 3)
            {
                if (parts.Length == 1)
                {
                    Player.Message(p, "Valid properties: " + helpSections.Keys.Join());
                }
                else if (parts.Length == 3)
                {
                    Help(p, cmd, "edit " + parts[2]);
                }
                else
                {
                    Help(p, cmd);
                }
                return;
            }

            ExtBlock block;

            if (!CheckBlock(p, parts[1], out block))
            {
                return;
            }
            BlockDefinition[] defs = global ? BlockDefinition.GlobalDefs : p.level.CustomBlockDefs;
            BlockDefinition   def = defs[block.RawID], globalDef = BlockDefinition.GlobalDefs[block.RawID];

            if (def == null && block.BlockID < Block.CpeCount)
            {
                def = DefaultSet.MakeCustomBlock(block.BlockID);
                AddBlock(p, def, global, cmd, BlockDefinition.DefaultProps(block));
            }
            if (def != null && !global && def == globalDef)
            {
                def = globalDef.Copy();
                AddBlock(p, def, global, cmd, BlockDefinition.DefaultProps(block));
            }
            if (!ExistsInScope(def, block, global))
            {
                MessageNoBlock(p, block, global, cmd); return;
            }

            string value = parts[3], blockName = def.Name;
            float  fTemp;
            bool   temp = false, changedFallback = false;
            Level  level = p == null ? null : p.level;

            string arg = MapPropertyName(parts[2].ToLower());

            switch (arg)
            {
            case "name":
                def.Name = value; break;

            case "collide":
                if (!EditByte(p, value, "Collide type", ref def.CollideType, arg))
                {
                    return;
                }
                break;

            case "speed":
                if (!Utils.TryParseDecimal(value, out fTemp) || fTemp < 0.25f || fTemp > 3.96f)
                {
                    SendEditHelp(p, arg); return;
                }
                def.Speed = fTemp; break;

            case "toptex":
                if (!EditByte(p, value, "Top texture", ref def.TopTex, arg))
                {
                    return;
                }
                break;

            case "alltex":
                if (!EditByte(p, value, "All textures", ref def.SideTex, arg))
                {
                    return;
                }
                def.SetAllTex(def.SideTex);
                break;

            case "sidetex":
                if (!EditByte(p, value, "Side texture", ref def.SideTex, arg))
                {
                    return;
                }
                def.SetSideTex(def.SideTex);
                break;

            case "lefttex":
                if (!EditByte(p, value, "Left texture", ref def.LeftTex, arg))
                {
                    return;
                }
                break;

            case "righttex":
                if (!EditByte(p, value, "Right texture", ref def.RightTex, arg))
                {
                    return;
                }
                break;

            case "fronttex":
                if (!EditByte(p, value, "Front texture", ref def.FrontTex, arg))
                {
                    return;
                }
                break;

            case "backtex":
                if (!EditByte(p, value, "Back texture", ref def.BackTex, arg))
                {
                    return;
                }
                break;

            case "bottomtex":
                if (!EditByte(p, value, "Bottom texture", ref def.BottomTex, arg))
                {
                    return;
                }
                break;

            case "blockslight":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return;
                }
                def.BlocksLight = temp;
                break;

            case "sound":
                if (!EditByte(p, value, "Walk sound", ref def.WalkSound, arg))
                {
                    return;
                }
                break;

            case "fullbright":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return;
                }
                def.FullBright = temp;
                break;

            case "shape":
                if (!CommandParser.GetBool(p, value, ref temp))
                {
                    SendEditHelp(p, arg); return;
                }
                def.Shape = temp ? (byte)0 : def.MaxZ;
                break;

            case "blockdraw":
                if (!EditByte(p, value, "Block draw", ref def.BlockDraw, arg))
                {
                    return;
                }
                break;

            case "min":
                if (!ParseCoords(p, value, ref def.MinX, ref def.MinY, ref def.MinZ))
                {
                    SendEditHelp(p, arg); return;
                }
                break;

            case "max":
                if (!ParseCoords(p, value, ref def.MaxX, ref def.MaxY, ref def.MaxZ))
                {
                    SendEditHelp(p, arg); return;
                }
                break;

            case "fogdensity":
                if (!EditByte(p, value, "Fog density", ref def.FogDensity, arg))
                {
                    return;
                }
                break;

            case "fogcolor":
                ColorDesc rgb = default(ColorDesc);
                if (!CommandParser.GetHex(p, value, ref rgb))
                {
                    return;
                }
                def.FogR = rgb.R; def.FogG = rgb.G; def.FogB = rgb.B;
                break;

            case "fallback":
                byte fallback = GetFallback(p, value);
                if (fallback == Block.Invalid)
                {
                    return;
                }
                changedFallback = true;

                value        = Block.Name(fallback);
                def.FallBack = fallback; break;

            case "order":
                int order = 0;
                if (!CommandParser.GetInt(p, value, "Inventory order", ref order, 1, 255))
                {
                    SendEditHelp(p, arg); return;
                }

                def.InventoryOrder = order == def.BlockID ? -1 : order;
                BlockDefinition.UpdateOrder(def, global, level);
                BlockDefinition.Save(global, level);
                Player.Message(p, "Set inventory order for {0} to {1}", blockName,
                               order == def.BlockID ? "default" : order.ToString());
                return;

            default:
                Player.Message(p, "Unrecognised property: " + arg); return;
            }

            Player.Message(p, "Set {0} for {1} to {2}", arg, blockName, value);
            BlockDefinition.Add(def, defs, level);
            if (changedFallback)
            {
                BlockDefinition.UpdateFallback(global, def.BlockID, level);
            }
        }
Example #20
0
 void Awake()
 {
     instance = SingletonManger.GetSingleton <DefaultSet> ();
 }
Example #21
0
 /// <summary>
 /// Initializes the undirected graph
 /// </summary>
 public UndirectedGraph()
 {
     vertices = new DefaultSet();
     edges    = new DefaultSet();
     succs    = new MultiValueDictionary();
 }