public void GetCards(List <string> cards) { foreach (string card in cards) { GetCard(DefaultResourcesManager.GetCardById(card)); } }
public List <Card> GetPlayerDrop(PhotonPlayer pp) { List <Card> cards = new List <Card>(); foreach (PlayerVisual pv in FindObjectsOfType <PlayerVisual>()) { if (pv.Player == pp) { foreach (string cardId in pv.Drop) { cards.Add(DefaultResourcesManager.GetCardById(cardId)); } } } return(cards); }
public void AddCard(string c) { DeckCardPanel dcp = cardPanels.FirstOrDefault(cardPanel => cardPanel.Card.name == c); if (dcp) { dcp.Add(); } else { dcp = Lean.Pool.LeanPool.Spawn(CardPrefab).GetComponent <DeckCardPanel>(); dcp.Init(DefaultResourcesManager.GetCardById(c)); dcp.transform.SetParent(Dock); dcp.transform.localScale = Vector3.one; cardPanels.Add(dcp); } }
public void Init(DeckStruct deck) { foreach (LibraryCardPanel lcp in cardsPanels) { Lean.Pool.LeanPool.Despawn(lcp.gameObject); } cardsPanels.Clear(); foreach (string card in LobbyPlayerIdentity.Instance.player.AllCards) { AddCard(DefaultResourcesManager.GetCardById(card)); } foreach (string c in deck.Cards) { RemoveCard(c); } }
public Sprite[] GetWinCardsSprires() { Sprite[] winSprites = new Sprite[3] { null, null, null }; int i = 0; foreach (string c in Cards) { Card card = DefaultResourcesManager.GetCardById(c); if (i == 3) { break; } if (card.WinCard) { winSprites [i] = card.cardSprite; i++; } } return(winSprites); }
public void GetCard(string cardId) { visual.GetCard(DefaultResourcesManager.GetCardById(cardId)); }
private IEnumerator MoveCardIn(CardAnimationAim fromAim, CardAnimationAim to, List <string> cards, Action <CardVisual> callback = null, bool dontWait = false, bool outDelay = true) { Queue <string> movingCards = new Queue <string>(cards); List <CardVisual> createdVisuals = new List <CardVisual>(); if (fromAim == CardAnimationAim.Choose) { createdVisuals = new List <CardVisual>(CardsManager.Instance.ChooseManager.chosedCards); movingCards.Clear(); } if (fromAim == CardAnimationAim.Hand) { foreach (string movingCard in movingCards) { foreach (CardVisual visual in CardsManager.Instance.HandCardsLayout.Cards) { if (!createdVisuals.Contains(visual) && visual.CardAsset.name == movingCard) { createdVisuals.Add(visual); break; } } } movingCards.Clear(); } while (movingCards.Count > 0) { Card nextCard = DefaultResourcesManager.GetCardById(movingCards.Dequeue()); GameObject newCard = null; newCard = CardsManager.Instance.CreateCard(nextCard); switch (fromAim) { case CardAnimationAim.Drop: newCard.transform.SetParent(CardsManager.Instance.dropTransform); break; case CardAnimationAim.Pile: newCard.transform.SetParent(CardsManager.Instance.pileTransform); break; case CardAnimationAim.Top: newCard.transform.SetParent(CardsManager.Instance.topTransform); break; } newCard.transform.localScale = Vector3.one; newCard.transform.localPosition = Vector3.one; newCard.transform.localRotation = Quaternion.identity; createdVisuals.Add(newCard.GetComponent <CardVisual> ()); } for (int i = 0; i < createdVisuals.Count; i++) { createdVisuals[i].SetState(CardVisual.CardState.Visualising); yield return(new WaitForSeconds(0.2f)); } float waitTime = 0; while (waitTime < 1 && !dontWait) { waitTime += Time.deltaTime; yield return(new WaitForSeconds(Time.deltaTime)); } StartCoroutine(MoveCardOut(to, createdVisuals, callback, outDelay)); }