private void MakeItemGroups() { Node itemDef = DefaultNode.CreateClone(this); itemDef.addComponent(typeof(ItemPayload), true); itemDef.movement.active = false; var infos = Component.compInfos; foreach (Type t in infos.Keys) { Info info = infos[t]; if ((info.compType & mtypes.item) != mtypes.item) { continue; } if (t == typeof(ItemPayload)) { continue; } //if (info.userLevel == UserLevel.Developer || info.userLevel == UserLevel.Advanced) continue; Node nodeDef = itemDef.CreateClone(this); //nodeDef.addComponent(t, true); Component c = Node.MakeComponent(t, true, nodeDef); nodeDef.Comp <ItemPayload>().AddComponentItem(c); Groups.Items.AddGroup(new Group(this, nodeDef, t.ToString().LastWord('.') + " Item")); } }
private void MakePresetGroups() { var infos = Component.compInfos; int runenum = 0; foreach (Type t in infos.Keys) { Info info = infos[t]; if ((info.compType & mtypes.essential) == mtypes.essential) { continue; } if ((info.compType & mtypes.exclusiveLinker) == mtypes.exclusiveLinker) { continue; } if ((info.compType & mtypes.item) == mtypes.item) { continue; } if (info.userLevel == UserLevel.Developer || info.userLevel == UserLevel.Advanced) { continue; } if (t == typeof(Lifetime)) { continue; } if (t == typeof(Rune)) { continue; } Node nodeDef = DefaultNode.CreateClone(this); nodeDef.SetColor(Utils.randomColor()); nodeDef.addComponent(t, true); nodeDef.addComponent(typeof(Rune), true); nodeDef.Comp <Rune>().runeTexture = (Textures)runenum++; Groups.Preset.AddGroup(new Group(this, nodeDef, t.ToString().LastWord('.') + " Group")); } }