ILookAndFeelSource CreateDefaultLookAndFeelSource() { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Desktop)] = new DesktopLookAndFeel(); //source.LookAndFeelMap[typeof(Window)] = new SpriteSheetWindowLookAndFeel //{ // WindowSpriteSheet = spriteSheetSource.GetSpriteSheet("Window"), // WindowShadowSpriteSheet = spriteSheetSource.GetSpriteSheet("WindowShadow") //}; //source.LookAndFeelMap[typeof(MainMenuWindow)] = new TextureBackgroundLookAndFeel //{ // Texture = Content.Load<Texture2D>("UI/MainMenuWindow") //}; //source.LookAndFeelMap[typeof(LodWindow)] = new SpriteSheetWindowLookAndFeel //{ // WindowSpriteSheet = spriteSheetSource.GetSpriteSheet("LodWindow") //}; source.LookAndFeelMap[typeof(TextBlock)] = new TextBlockLookAndFeel(); source.LookAndFeelMap[typeof(Overlay)] = new OverlayLookAndFeel(); //source.LookAndFeelMap[typeof(Button)] = new ButtonLookAndFeel //{ // FocusTexture = Content.Load<Texture2D>("UI/Focus"), // MouseOverTexture = Content.Load<Texture2D>("UI/MouseOver") //}; source.LookAndFeelMap[typeof(Canvas)] = new CanvasLookAndFeel(); return(source); }
ILookAndFeelSource CreateDefaultLookAndFeelSource() { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Desktop)] = new DesktopLookAndFeel(); source.LookAndFeelMap[typeof(Window)] = new SpriteSheetWindowLookAndFeel { WindowSpriteSheet = spriteSheetSource.GetSpriteSheet("Window"), WindowShadowSpriteSheet = spriteSheetSource.GetSpriteSheet("WindowShadow") }; source.LookAndFeelMap[typeof(TextBlock)] = new TextBlockLookAndFeel(); source.LookAndFeelMap[typeof(Overlay)] = new OverlayLookAndFeel(); source.LookAndFeelMap[typeof(Button)] = new ButtonLookAndFeel { FocusColor = Color.Navy * 0.5f, MouseOverColor = Color.DarkGreen * 0.5f }; source.LookAndFeelMap[typeof(ListBoxItem)] = new ListBoxItemLookAndFeel { FocusColor = Color.Navy * 0.5f, MouseOverColor = Color.DarkGreen * 0.5f, SelectionColor = Color.Orange * 0.5f }; return(source); }
ILookAndFeelSource CreateDefaultLookAndFeelSource() { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Desktop)] = new DesktopLookAndFeel(); source.LookAndFeelMap[typeof(Window)] = new SpriteSheetWindowLookAndFeel { WindowSpriteSheet = spriteSheetSource.GetSpriteSheet("Window"), WindowShadowSpriteSheet = spriteSheetSource.GetSpriteSheet("WindowShadow") }; source.LookAndFeelMap[typeof(TextBlock)] = new TextBlockLookAndFeel(); source.LookAndFeelMap[typeof(Overlay)] = new OverlayLookAndFeel(); source.LookAndFeelMap[typeof(Button)] = new ButtonLookAndFeel { FocusColor = Color.Navy * 0.5f, MouseOverColor = Color.DarkGreen * 0.5f }; source.LookAndFeelMap[typeof(ListBoxItem)] = new ListBoxItemLookAndFeel { FocusColor = Color.Navy * 0.5f, MouseOverColor = Color.DarkGreen * 0.5f, SelectionColor = Color.Orange * 0.5f }; return source; }
void InitializeLookAndFeelSource() { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Desktop)] = new DesktopLookAndFeel(); source.LookAndFeelMap[typeof(TextBlock)] = new TextBlockLookAndFeel(); source.LookAndFeelMap[typeof(Overlay)] = new OverlayLookAndFeel(); LookAndFeelSource = source; }
public static ILookAndFeelSource CreateLookAndFeelSource(Game game) { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Control)] = new DebugDefaultLookAndFeel(); source.LookAndFeelMap[typeof(Window)] = new DebugWindowLookAndFeel(); source.LookAndFeelMap[typeof(Controls.TextBlock)] = new DebugTextBlockLookAndFeel(); return source; }
public static ILookAndFeelSource CreateLookAndFeelSource(Game game) { var source = new DefaultLookAndFeelSource(); source.LookAndFeelMap[typeof(Control)] = new DebugDefaultLookAndFeel(); source.LookAndFeelMap[typeof(Window)] = new DebugWindowLookAndFeel(); source.LookAndFeelMap[typeof(Controls.TextBlock)] = new DebugTextBlockLookAndFeel(); return(source); }