/// <summary> /// Loads this instance with the desired layers /// </summary> /// <param name="layers"></param> public FlatGenerator(DefaultLayers layers) { _layers = layers; }
public void Instatiate(GameObject gameObject, DefaultLayers layerName) { Instatiate(gameObject, layerName.ToString()); }
internal void Add(DefaultLayers layerName, GameObject gameObject) { Add(layerName.ToString(), gameObject); }
public void SetZIndex(DefaultLayers layerName, int zIndex) { SetZIndex(layerName.ToString(), zIndex); }
public ILayerSettings GetLayer(DefaultLayers layerName) { return(GetLayer(layerName.ToString())); }
private Layer CreateLayer(DefaultLayers layerName, int zIndex) { return(CreateLayer(layerName.ToString(), zIndex)); }