Example #1
0
        private void MoveCrosshair(Vector2 screenCoords)
        {
            CrosshairPosition = screenCoords;

            var         crosshairPosition = new Vector2(UI.WIDTH * 0.5f + screenCoords.X * UI.WIDTH * 0.5f, UI.HEIGHT * 0.5f + screenCoords.Y * UI.HEIGHT * 0.5f);
            const float w = 1f;            //Filtering is done earlier 0.6f;

            _crosshairPosition = new Vector2(_crosshairPosition.X + (crosshairPosition.X - _crosshairPosition.X) * w,
                                             _crosshairPosition.Y + (crosshairPosition.Y - _crosshairPosition.Y) * w);
            var centerPosition = new Vector2(UI.WIDTH * 0.5f, UI.HEIGHT * 0.5f);
            var deadzone       = 2f;

            if ((_crosshairPosition - centerPosition).Length() < deadzone)
            {
                _crosshairPosition = centerPosition;
            }
            _dotCrosshair.Move(_crosshairPosition);
            _missileLockCrosshair.Move(_crosshairPosition);
        }
Example #2
0
        public void OnTick(object sender, EventArgs e)
        {
            if (_shutDownRequestFlag)
            {
                return;
            }

            _tobiiTracker.Update();

            _debugGazeVisualization.Move(new Vector2(TobiiAPI.GetGazePoint().X *UI.WIDTH, TobiiAPI.GetGazePoint().Y *UI.HEIGHT));

            _controllerEmulation.Enabled = !Game.IsPaused;
            _mouseEmulation.Enabled      = !Game.IsPaused && !_menuPool.IsAnyMenuOpen() && _isWindowForeground;

            //CheckFreelookDevice();

            SaveSettingsOnMenuClosed();

            Game.Player.Character.CanBeKnockedOffBike = _settings.DontFallFromBikesEnabled;             //Bug in Script hook

            if (Game.IsPaused)
            {
                return;
            }

            if (!_settings.UserAgreementAccepted)
            {
                _introScreen.OpenMenu();
            }

            RecordGameSessionStarted();

            Vector3 shootCoord;
            Vector3 shootCoordSnap;
            Vector3 shootMissileCoord;
            Ped     ped;
            Entity  missileTarget;


            var         controllerState = _controllerEmulation.ControllerState;
            const float joystickRadius  = 0.1f;

            var joystickDelta = new Vector2(controllerState.Gamepad.RightThumbX, -controllerState.Gamepad.RightThumbY) *
                                (1.0f / 32768.0f) * joystickRadius;

            _gameState.Update();

            var centeredNormalizedGaze = new Vector2(TobiiAPI.GetGazePoint().X, TobiiAPI.GetGazePoint().Y) * 2 - new Vector2(1, 1);

            _gazeProjector.FindGazeProjection(
                centeredNormalizedGaze,
                joystickDelta,
                out shootCoord,
                out shootCoordSnap,
                out shootMissileCoord,
                out ped,
                out missileTarget);

            _controlsProcessor.Update(_lastTickTime, shootCoord, shootCoordSnap, shootMissileCoord, ped, missileTarget);

            //_aiming.TurnHead(ped, shootCoord);
            _menuPool.ProcessMenus();


            _animationHelper.Process();

            if (_debugOutput.Visible)
            {
                _debugGazeVisualization.Render();
            }

            _debugOutput.Process();

            _mouseEmulation.ProcessInput();

            _lastTickTime = DateTime.UtcNow;

            if (_shutDownRequestFlag)
            {
                _shutDownRequestedEvent.Set();
            }
        }