/// <summary> /// Get the BloonModel of the bloonId you enter /// </summary> /// <param name="bloonId">The ID of the bloon you want</param> /// <returns></returns> public static BloonModel GetBloon(DefaultBloonIds bloonId, bool isCamo = false, bool isFortified = false, bool isRegrow = false, bool ignoreException = true) => GetBloon(bloonId.ToString(), isCamo, isFortified, isRegrow, true);
/// <summary> /// Get the next strongest bloon. Ex: the next strongest bloon after Red is Red Regrow /// </summary> /// <param name="bloonId">The bloon id of the current bloon. Ex: Red</param> /// <param name="allowCamo">Is it okay if the next bloon is a camo bloon. Ex: Red => RedCamo</param> /// <param name="allowFortified">Is it okay if the next bloon is a Fortified bloon. Ex: Red => RedFortified</param> /// <param name="allowRegrow">Is it okay if the next bloon is a Regrow bloon. Ex: Red => RedRegrow</param> /// <returns>The next strongest bloon</returns> public static BloonModel GetNextStrongestBloon(DefaultBloonIds bloonId, bool allowCamo = true, bool allowFortified = true, bool allowRegrow = true, bool ignoreException = false) => GetNextStrongestBloon(bloonId.ToString(), allowCamo, allowFortified, allowRegrow, true);