Example #1
0
        /// <summary>
        /// 플랫폼 코드는 차후 static library로 이전 고려필요
        /// </summary>
        /// <returns></returns>
        private Def.Platform RuntimePlatform()
        {
            Def.Platform platform = Def.Platform.NULL;

            if (Application.platform == UnityEngine.RuntimePlatform.WebGLPlayer)
            {
                if (Application.isMobilePlatform)
                {
                    platform = Def.Platform.MOBILE;
                }
                else
                {
                    platform = Def.Platform.PC;
                }
            }
            else if (Application.platform == UnityEngine.RuntimePlatform.WindowsEditor)
            {
                platform = Def.Platform.PC;
            }
            else if (Application.platform == UnityEngine.RuntimePlatform.WindowsPlayer)
            {
                platform = Def.Platform.PC;
            }
            else if (Application.platform == UnityEngine.RuntimePlatform.Android)
            {
                platform = Def.Platform.MOBILE;
            }
            else if (Application.platform == UnityEngine.RuntimePlatform.IPhonePlayer)
            {
                platform = Def.Platform.MOBILE;
            }

            return(platform);
        }
Example #2
0
        public void ImportModule()
        {
            Def.Platform runtimePlatform = RuntimePlatform();

            Def.DeviceParams param = new Def.DeviceParams();
            if (runtimePlatform == Def.Platform.PC)
            {
                param.Init(runtimePlatform, Def.Device.MOUSE);
                InputDevice <Mouse> .Module.Init(param);
            }
            else if (runtimePlatform == Def.Platform.MOBILE)
            {
                param.Init(runtimePlatform, Def.Device.TOUCHSCREEN);
                InputDevice <TouchScreen> .Module.Init(param);
            }
        }