Example #1
0
    void Start()
    {
        clickSound = Deer.GetComponent <AudioSource>();
        bgMusic    = GetComponent <AudioSource>();
        int randomnum = Random.Range(0, 5);

        for (int i = 0; i < randomnum; i++)
        {
            randomPos(x);
        }
        check2        = 0;
        check         = 0;
        time          = 0;
        BeariniPost   = Bear.transform.position;
        FoxiniPost    = Fox.transform.position;
        FroginiPost   = Frog.transform.position;
        MiceiniPost   = Mice.transform.position;
        CatiniPost    = Cat.transform.position;
        KanciliniPost = Kancil.transform.position;
        CowiniPost    = Cow.transform.position;
        DeeriniPost   = Deer.transform.position;

        Cat.SetActive(false);
        Cow.SetActive(false);
        Kancil.SetActive(false);
        Bear.SetActive(false);
        Fox.SetActive(false);
        Frog.SetActive(false);
        Mice.SetActive(false);
        buttonnext1.SetActive(false);
    }
Example #2
0
        IEnumerator DeadState()
        {
            _deer.GetComponent <BoxCollider2D>().enabled = false;

            yield return(new WaitForSeconds(0.5f));

            SetState("Init");

            _deer.gameObject.SetActive(false);
        }