private void Broadcast(LobbyState state, DediToClientMessage netMessage) { _log.Output($"Lobby:[{state.Id}] [{state.DisplayName}]\nPlayers: {state.Players.Count}/{state.MaxPlayers}"); for (int i = 0; i < state.Players.Count; i++) { _server.Send(state.Players[i].Id, netMessage); } }
//---- Send //--------- public void Send(DediToClientMessage netMessage) { SendNetMessage(netMessage); }