Example #1
0
        /// <summary>
        /// 将trigger位置摆到body位置前面
        /// </summary>
        /// <param name="body"></param>
        /// <param name="trigger"></param>
        /// <param name="distance"></param>
        /// <param name="dectectionLayer"></param>
        public static void Detection(this Body body, Body trigger, double distance, DectectionLayer dectectionLayer = DectectionLayer.All)
        {
            if (trigger == null)
            {
                return;
            }

            trigger.Position.Set(body.Position);
            trigger.InitAngle(body.Angle);
            trigger.Velocity        = body.Velocity + body.Forward * 10;
            trigger.AngularVelocity = 0;
        }
Example #2
0
 /// <summary>
 /// 触发检测
 /// </summary>
 /// <param name="body"></param>
 /// <param name="trigger"></param>
 /// <param name="distance"></param>
 public static void TriggerDetection(this Body body, Body trigger, double distance, DectectionLayer dectectionLayer = DectectionLayer.All)
 {
     if (!trigger.Trigger)
     {
         return;
     }
     trigger.Position = body.Position + body.Forward * distance;
     trigger.InitAngle(body.Angle);
 }
Example #3
0
        /// <summary>
        /// 环形检测
        /// </summary>
        /// <param name="body"></param>
        /// <param name="bodies">被检测的物体组</param>
        /// <param name="radius">检测的半径</param>
        /// <param name="layer">检测的层</param>
        /// <returns>检测到的物体,按照距离进行排序</returns>
        public static List <Body> RingDetection(this Body body, IEnumerable <Body> bodies, double radius, DectectionLayer layer = DectectionLayer.All)
        {
            List <tempBody> CollisionalBodies = new List <tempBody>();

            foreach (var b in bodies)
            {
                var distanceNoSqrt = Helper.DistanceNoSqrt(body.Position, b.Position);
                if (distanceNoSqrt < radius * radius)
                {
                    CollisionalBodies.Add(new tempBody(b, Math.Sqrt(distanceNoSqrt)));
                }
            }

            return((from o in CollisionalBodies.OrderBy(o => o.Distance) select o.Body).ToList());
        }